This looks like fun.
I hope I'm not overcommitting myself by jumping in this one; I guess I'll see!
One question, because it's better to bring this stuff up before it becomes an issue. Are you going to be choosing the game that is in the best overall shape after a round, or the game that you feel was played the best in the round? That is, sometimes the RNG might throw a few curve balls, and if it does, do you choose the lucky or the good?
Also, I assume we're to make a good faith effort to avoid taking advantage of spoilers from others' previous rounds? (perhaps it goes without saying, but might as well mention it).
(0) 4000 BC
- I'm looking for a good place to put Rome, and I think that the tile 1 NW of the start looks good. Reason- it's on the coast, but has fresh water and still plenty of grassland tiles (after some worker improvement, of course). I also believe that the grapes won't be wasted if the city if founded on top of them. Before I move my settler, I move the worker 1W. This is the first tile I will improve, but I might as well use it to get a peek before moving the settler. Still looks good, so settler moves 1 NW.
(1) 3950 BC
- Rome founded, wines are hooked up automatically. Start warrior.
- Research pottery for granary- 12 turns @ 100%.
- Worker mines bg.
(2) 3900 BC ...
(3) 3850 BC ...
(4) 3800 BC ...
(5) 3750 BC
Between turns- Rome completes warrior and starts another.
(6) 3700 BC
- Warrior moves S1.
(7) 3650 BC
- Worker finishes mine, starts road.
- Warrior SE1 to mountain, sees hut.
(8) 3600 BC
- War W1.
(9) 3550 BC
- War W1 to hut. The Gauls teach us ceremonial burial.
Between turns- Rome completes warrior. It will grow to 2 in 1, and 3 in 11, but would build a settler in 10. Start a temple prebuild for granary.
(10) 3500 BC
- Second warrior head E.
- Worker E1 to wines.
- West war SW1 to mountain.
- Science to 70%, pottery in 3.
Between turns- Rome grows, and expands.
(11) 3450 BC
- I think about mining wines, building a road, and then heading to bg, or just building road on the way to work bg tile. I decide to mine wines, then road, then move to bg, probably
- W War 1S, explore river area.
(12) 3400 BC
- W War 1S.
- E War 1SE.
- Science to 50%, pottery in 1.
Between turns- pottery learned, start bronze working. I don't know how far away other AIs are, but I'd like to get iron working quickly with Romans, and I don't know when or if I could trade for bronze.
(13) 3350 BC
- E War 1S.
- W war 1S, sees lake, wheat.
- Science to 100%, bronze in 15.
- Rome swaps to granary.
BT- See Greece conscript.
(14) 3300 BC
- Contact Greece. Alex is cautious. Too bad I've already put a turn into bronze working.
Alex has bronze working, but not pottery, ceremonial burial, or warrior code. He would only trade bronze for pottery and c. burial, which is too much, IMO, so I don't trade.
- W War 1E.
- E War 1S.
(15) 3250 BC
- W War 1E.
- E War 1E.
- Greece now has War code. If I'd traded him last turn, he'd now be even, but as of now, I have 2 techs to his one.
(16) 3200 BC
- E War 1S.
- W War 1W, kinda behind Greece war.
(17) 3150 BC
- W War 1W.
- E War 1S.
- Worker completes mine on wines and starts road. Rome's laborer to wine tile.
(18) 3100 BC
- W War 1W.
- E War 1S- sees many bg tiles and the coast turning southward.
(19) 3050 BC
- W War 1W, sees third river.
- E War 1S, sees cow.
- Science to 50%, bronze in 5.
(20) 3000 BC
- Worker to bg (finally!). I can see I already have bad habits from an industrious civ in my last game!
- W War 1W, E War 1W.
State of the Empire-
- Rome is size 2, and will grow in 1. Granary in 6, Bronze working in 4. 15 gold +1 per turn. There's some decent land in the outer edge of explored territory. The closer in land will be nice too, but will take some clearing. The site by the gold on the river looks nice, and Greece might be that direction. That would also set us up nicely for the wheat next. I don't know what's to the NW.
LK33-Griselda-3000BC