Taliesin Build Queues - Preparing for a possible war
Palanthus - Temple (rush 188g), Barracks(5), Pikeman(8), Pikeman(8)
The Burrow - [c]Knight(1), [c]Pikeman(3), [c]Pikeman(3), Catapult(2), Catapults(2)
Dacula - Switch to Courthouse(38) (will rush next turn chat if we have enough gold)
Tarkingrad - [c]Temple(14), [c]worker(5), [c]Barracks(~10)
Strider's Haven - [c]Knight(5), [c]Temple(10), [c]Worker(2)
Morgana - [c]Library(8), [c]Temple(15)
New PDX - [c]Barracks(8), Pikeman(15)
Penguin - [c]Harbor(3), [c]Courthouse(40 - canidate for later rushing)
Micromanagement/Worker Instructions -
Tarkingrad still needs a road 1 north of the town.
Strider's Haven needs a mine and road 1 NE of the city
Turn 0 - War Prevention
Move the Vet Spear from Palanthus to defend the workers to the west
Move the knight from The Burrow 3 tiles SE to defend those workers
Turn 1 - Happiness Check
Watch Palanthus, it might riot on this turn.
Dacula expands on this turn, see if you can move teh tile on the roaded grasslands to the coast. We may or may not get 1 more gpt out of it.
New PDX expands this turn, but keep the worked tiles in the lake and on the mined incense so it can build the barracks quicker