This game will start once LotR6 completes and not before. I hope to start this game 8/4.
Difficult: Deity
Civ: India/Babylon/Spain (TBD)
World size: Standard
Terrain: Minimal water continents, dry, hot
Win conditions: All enabled, but anything other than 100K culture victory is considered a loss
Opponents: Rome, Zulu, Scandinavia, America, Mongols, Chinese, English (barring better suggestions)
Variant Rule: We are passive and can never attack an enemy city directly -- no bombarding, no attacking, nothing. We can attack units in the open, pillage, declare war to our heart's content, but no attacking cities. Ever.
Rationale: I've never beaten deity with 100K before. I know I can...simply get near domination and wipe out everything but one city and wait...but where's the fun/challenge in that? Adding passive ruleset, though, makes things much more...interesting.
Expectation/Hope: Diplomacy will be key to this game, as we'll want everybody embroiled in wars as much as possible, pillaging/razing. Wars are good for slowing culture, but we can't build too many units. Plus, we can't let any individual civ get too big, or their culture will get too high. Pillaging/parking/propoganda? Flipping cities TO us on deity? I expect the game to play very differently than most. Plus, I've heard from a few people that they really liked the feel of the passive aggressive epic and I didn't play that one out....
World map and terrain and such are an attempt to make the path a bit easier without going overboard.
Roster (fixed):
Arathorn
JMB
Skyfish
Gothmog
Bam-Bam
Question for those joining/lurking/hoping to join if there's an opening. What civ do we want? I'm certain we want religious. Commercial for the cash to weasel wars and such seems pretty important, but being the only scientific civ and having cheaper libraries could be nice. Also, is the conquistador worth it, just to steal workers? Explorers are cheaper and pillage just as well. Any discussions?
Arathorn
Difficult: Deity
Civ: India/Babylon/Spain (TBD)
World size: Standard
Terrain: Minimal water continents, dry, hot
Win conditions: All enabled, but anything other than 100K culture victory is considered a loss
Opponents: Rome, Zulu, Scandinavia, America, Mongols, Chinese, English (barring better suggestions)
Variant Rule: We are passive and can never attack an enemy city directly -- no bombarding, no attacking, nothing. We can attack units in the open, pillage, declare war to our heart's content, but no attacking cities. Ever.
Rationale: I've never beaten deity with 100K before. I know I can...simply get near domination and wipe out everything but one city and wait...but where's the fun/challenge in that? Adding passive ruleset, though, makes things much more...interesting.
Expectation/Hope: Diplomacy will be key to this game, as we'll want everybody embroiled in wars as much as possible, pillaging/razing. Wars are good for slowing culture, but we can't build too many units. Plus, we can't let any individual civ get too big, or their culture will get too high. Pillaging/parking/propoganda? Flipping cities TO us on deity? I expect the game to play very differently than most. Plus, I've heard from a few people that they really liked the feel of the passive aggressive epic and I didn't play that one out....
World map and terrain and such are an attempt to make the path a bit easier without going overboard.
Roster (fixed):
Arathorn
JMB
Skyfish
Gothmog
Bam-Bam
Question for those joining/lurking/hoping to join if there's an opening. What civ do we want? I'm certain we want religious. Commercial for the cash to weasel wars and such seems pretty important, but being the only scientific civ and having cheaper libraries could be nice. Also, is the conquistador worth it, just to steal workers? Explorers are cheaper and pillage just as well. Any discussions?
Arathorn