LotR7 -- Passive Culturalists

Pre-turn 1750 BC

Drop lux to 10%. Swap Babylon to settler. Up science to 10% to keep min run going.

1725 BC (1)

Move settler into position.

IT: Viks start Pyramids. Trondheim completes the Oracle.

1700 BC (2)

Babylon grows. Lux to 20% Ashur founded on Gothmog's recommended spot. Starts warrior.

IT: Rome's Oracle production swiched to Pyramids.

1675 BC (3)

Lux to 30% as Ur grows to size 3.

[break] one hour away to feed one-month-old....[/break]

1650 BC (4)

zzz

1625 BC (5)

Babylon settler--settler.

1600 BC (6)

zzz

1575 BC (7)

Ur temple -> worker. Ashur warrior -> temple. Lux back to 20%.

1550 BC (8)

Ellipi founded 3 tiles NE of Ur. Western warrior scout pops a hut--yokels.

IT: Rome completes Pyramids. Zulus swap to Lighthouse.

1525 BC (9)

zzz.

IT:A barb warrior dies attacking our western scout.

1500 BC (10)

Babylon settler -> settler. Ur worker -> granery (vetoable). Lux to 10% until Babylon grows in 2. I left the movement on the settler. I suggest the plainsriver tile 3 tiles NW of Ellipi, or something in the jungle to the west--maybe poaching one of the wheats SW of Ur. The 5-turn settler factory is working well--use 3 FP at size 4 to grow in 2--then +4 food for two turns and +3 food for growth to 6 and settler completion on the fifth turn.


EDIT: I choose to horde cash ib klieu of trades; I expect Arathorn will start to get us back into the trading game.

Cramped, isn't it?
 
Early:

Traded around maps for a minor profit, which I then used as part of my kitty for buying The Wheel. Nearest horses are on the west coast, a LONG ways away. Rome has 2 almost on top of its capital. And the Scandinavians are set, too. Settled a city in the SE -- could get there the fastest and with the least danger, since he was unescorted. Tried to get past Rome and Scandinavian lands and failed.

Middle:
Settled in the west jungle to poach a wheat. Gonna be tight pressure a lot of places. Keep the culture push going strong! At this point, for each temple we build, the deity AIs are building a wonder, so we're falling behind, slowly but surely, in the culture battle. Zulus built Lighthouse and they all cascaded to the other GL -- the Great Library. Meanwhile, we're still ignorant of the Alphabet...... Oh, and the tribute demands were coming fairly quickly. I licked boots like a good little culture-monger.

Late:
Settled another city, somewhere. I forget where. There's still a lot of land to settle and we need to get as much as possible. Bought Mysticism to see if there were any brokerage opportunities. There weren't. I considered a min-run on Polytheism, but I didn't start it. We're about 16 turns from completing our min-run on Alphabet....

I left the settler in Babylon unmoved, for the next player to figure out. We are going to want to settle aggressively near AI cities. I thought about trying to go north to poach some incense near Antium. I'm glad I didn't, as we would be losing the local culture war there.

Suggestions/problems for the next leader:
- We're so far back in tech that we have no brokerage opportunities. It's really bad, even for a deity game.
- We have essentially no military. A few more warriors, just to be MPs, would be nice.
- We're desperately short on workers. I recommend that Ur crank a couple, once its granary completes. And then onto settlers.
- Even with an emphasis on early temples, we're not leading the known world in culture. We need to keep prioritizing temples. Any city that can't reach 2 spt should whip a temple.
- Build nothing other than settlers, workers, warriors, and temples for the foreseeable future. There's still a lot of land and a lot of culture to get out there. We want it all.
- Keep the MM necessary to get a settler every 5th turn from Babylon.

It's ugly, IMO. Good luck.

Save file at http://www.civfanatics.net/uploads5/lotr7-1250bc.zip

JMB -- up
Skyfish -- on deck

Arathorn
 
The only thing holding me up from patching is completing Epic 32, which will happen no later than Sunday. I can patch before then if needed.
 
Grim indeed...

1250 BC - I decide to gamble a bit and send the settler in Babylon on a long journey south...

1225 to 1175 - Nothing much.

1150 - The Mongols purchase contact with us and offer us HBR for 119 gold. We decline. The Romans begin the Great Wall and the Mongols, the GL.

1125 - Found Eridu along the river in the jungle to our west to secure us a source of iron. We also have contact with America and China. The only AI we don't have contact with is Elizabeth. All AIs are up Polytheism, the Alphabet, and HBR. IBT, we get the FP message...

1100 - IBT, Elizabeth buys contact with us and offers us HBR for 90 gold. Again we decline.

1075 to 1050 - Nothing much.

1025 - Grr... This was an annoying turn... The the Zulu will beat me to the spot I chose for the settler that Arathorn left me. IBT, Babylon is also struck by disease preventing our settler from being produced as the city grew...

1000 - Whip the temple in Uruk. Babylon will lose another citizen this turn and will drop to size 2 as the settler completes (we should probably send the settler southwest). Our southeastern settler should found a city on the tile he is currently occupying.

The Alphabet is due next turn, so we should be able to mortgage our entire economy to purchase a few techs sometime soon. Alternatively, we might want to use the cash we have on-hand to establish an embassy with Shaka and get him involved in a war with Rome (Rome does not appear to have iron connected yet (Shaka does though...). Hopefully, by initiating a war between them, we can keep Shaka off our backs, hinder both of their expansion rates, and poach a couple of sites (if any cities are razed...))

Here's the save: http://www.civfanatics.net/uploads5/LOTR7PC1000BC.zip

Good luck Skyfish!

JMB
 
I can patch but haven't yet. I have heard that the new patch is backwards compatable with the old patch in terms of loading saves, can't confirm from direct experience though.
 
I got it.

I cant patch right now as I have 1.21 games ongoing...
 
Skyfish,

This game is still running on the 1.21f patch, so you don't need to patch yet...

JMB
 
It appears that 1.21 and 1.27 are not only backwards-compatible, but compatible bothways. I'll be checking that as soon as I reasonably can. If nothing too wild happens, it won't matter what patch we're on individually.

Like I said originally, the patch doesn't seem to matter too much for SP/SG play.

Arathorn
 
I tested 1.21 and 1.27 fairly extensively last night. I couldn't get the save files to break, going from 1.21 to 1.27 to 1.21 and back through again.

I tested with mobilization. If you do the mobilization bug from 1.21 and load in 1.27, it stays there, but fixes with pop growth/lower, just like it did in 1.21. You can't start the bug in 1.27, though.

I didn't test completely comprehensively, but I'm basically forced to believe the save file didn't change at all and we can each play with our own patch. Might make the game play a bit different and I'd rather not do TOO much of that for this game, but I'm not gonna worry too much about what patch people are on.

Arathorn
 
Jungles r'us !

Lux can be lowered down to 10% with no problem :groucho:

Early : Alphabet comes in but everyone has it for ages... Writing cost 150g and we have 210g...
Dont see any trade opportunities. Searching ourselves would cost just 50g and 10 turns, so I go for that.
Settler comes out of Babylon...and disease strike! Yeeha :sad:
Lagash is founded in SouthEast. AIs are everywhere in our territory hampering our movement. Start some rax in productive cities, we need Spears as well next.

Middle : Zulus extort 28g and TM from us. Mongols build the Hanging Gardens Play around with the sliders to gain a few golds here and there. Babylon is on food only to get it back to size 5. Temple whipped somewhere.

End : Rome completes Great Wall there is a race for sites in the south west I count no less than 7 settler pairs :eek: in our territory !
Samara, under pressure, gets the whip for a Temple. Our settler is still trying to get a decent site but is barraged by AI settler pair, I have never seen anything like this :crazyeye:

Ever seen a blockade of AI settler pairs fighting for jungle spots ?



Writing is in and I left the choice to Gothmog of what we should do next, all AIs are in Middle
Age or almost there, the only way I can see is to self-research...
I left the settler just produced in Babylon with movement so you can decide where to send it there's not a lot of choice though, the only way is west.

I must admit I feel very uninspired by this game, the task at hand seems so huge I just dont see any way out of it :(

http://www.civfanatics.net/uploads5/HammerOnThem_of_the_Babylonians,_750_BC.zip
 
Early - The Zulu get the GL, Rome gets the HG. Cascade ends there. I buy lit for 105 gold so we can build some libraries. Kish founded.

Middle - We hook up our second silk and I send it to the Zulu+15gold for Math. Then I see a brokerage opportunity so I buy currency from China for WM+109+11gpt. It goes to America for HB+Philos+20g+TM and to the Vikings for Poly+TM+1g.

Late - Monarchy can be brokered but we can't afford it. Nippur founded. Caesar demands and gets 21g+TM. Many civ's start Sun Tzu.

This would be a hard game under any circumstances, I would do some early war. But that is off the table so I spent time building libraries. Heh.

http://www.civfanatics.net/uploads5/Hammer_550_BC.zip
 
Top Bottom