aeldrik
from CIV1 to infinity
Now, this one is quite hard to explain, but here more or less:
If you play a WW2 scenario, it is interesting to have the CIVs remaining around even though the cities have all been occupied, this to represent the exile goverments of WW2. The way to realize this (thx Phoenix) is placing a settler (+ King Unit) on some Island far away and protected.
What I noticed today, Is that the game crashes when signing a peace treaty with a CIV in that state.
Why, well, that's the question....
Here is a save of the game on the turn it happens:
Contact the Irish, offer a peace treaty and sign it. The Irish will then have to sign peace with the other members of the locked alliance, and the game will crash....
http://www.civfanatics.net/uploads6/nocitybug.zip
Since this is a scenario, first install the scenario from the Link in my signature (ww2xxl)
If you play a WW2 scenario, it is interesting to have the CIVs remaining around even though the cities have all been occupied, this to represent the exile goverments of WW2. The way to realize this (thx Phoenix) is placing a settler (+ King Unit) on some Island far away and protected.
What I noticed today, Is that the game crashes when signing a peace treaty with a CIV in that state.
Why, well, that's the question....
Here is a save of the game on the turn it happens:
Contact the Irish, offer a peace treaty and sign it. The Irish will then have to sign peace with the other members of the locked alliance, and the game will crash....
http://www.civfanatics.net/uploads6/nocitybug.zip
Since this is a scenario, first install the scenario from the Link in my signature (ww2xxl)