Aggie
Deity
RBC10 proved to be so popular that it was decided to start a 2nd game with the same theme. This theme is to explore the effectiveness of Communism in C3C, while trying for a national culture victory (100K victory).
This is an emperor difficulty level game. It may seem a relatively low level, but the pangaea shape of the world may make it difficult to get 100K. Our civ of choice is the mighty Byzantines.
VARIANT RULES: We must follow the government sequence of Despotism-Feudalism-Communism.
GAME RULES (added info on barbs, victory types, AI aggression, opponents on feb 2, 9.30 AM CET):
Standard/unmodified. Standard map, 30% land, archipelago.
AI Aggression: normal
Opponents: random
Rules: Standard, all standard single player victories enabled
Barbarians: Roaming
ROSTER (updated feb 3rd, 11.30 PM CET):
Aggie
Charis
JMB
Dwip
Ridgelake
Lord_all_Mighty
I will start with 25 turns. Next up can take 15/20 turns, and the next leader 10-15, then 10 each turn after that.
When you're up, 24hrs to post a "got it" notice, and up to 48hrs after that to finish and post your turns.
Here I go. The very first time for me to start a SG. I hope I don't make too many decisions.
Turn 1 (4000 AD) The start looks very promising. We have a river, three bonus grassland tiles and a wheat. To name a few highlights:
I settle on the spot. We now see game SW of us I start Pottery at 100% (due in 12). First unit will be a warrior. I wanted to start with a curragh, but there is a goody hut that might pop barbarians once our borders expand:
Turn 2 - 5 (3950 - 3800 BC BC) Worker starts irrigation of the wheat.
Turn 6 (3750 BC) Worker roads the wheat.
Turn 7 (3700 BC) Constantinople grows to size 2 and lux tax adjusted to 10%.
Turn 8 (3650 BC) Constantinople: warrior->curragh.
Turn 9 (3600 BC) Worker finished roading and goes to a bonus grassland tile.
Turn 10 (3550 BC) Worker starts mining the BG tile. Science to 80%. Pottery in 2.
Turn 11 (3500 BC) Our borders expand and we pop barbs from the hut Our warrior kills one barb, but is red-lined. Since he left home, lux has to go to 10%.
Turn 12 (3450 BC) We discovered Pottery. Constantinople grows to size 3. Lux can stay at 10% as the warrior returns. Research to Writing at max (in 40).
Turn 13 (3400 BC) Constantinople: curragh->curragh.
The remaining barbarian decides to do nothing just outside our borders.
Turn 14, 15 (3350 - 3300 BC) Curragh sails north-east.
Turn 16 (3250 BC) Worker roads the mined BG tile. A laborer is swapped from the game to the lake for extra commerce. The curragh will still be finished next turn.
Turn 17 (3200 BC) Constantinople: Curragh->granary. Constantinople is now size 4. Lux goes to 20%.
Turn 18 (3150 BC) One curragh continues sailing north-east, the other goes north-west.
Turn 19 (3100 BC) BG tile roading finished.
IT: The last barbarian moves in the direction of our worker.
Turn 20 (3050 BC) Our warrior moves on the mountain to prevent that the barb goes there. Worker starts mining another BG tile. Lux to 30%.
Turn 21 (3000 BC) Warrior kills the last barb.
IT: The 'History of the world' reveals the largest nations:
-Iroquois
-Americans
-Aztecs
-Inca
-Romans
-Vikings
-Hittites
-Byzantines
Turn 22 (2950 AD) Constantinople is size 5 now. Lux to 40%.
Turn 23 (2900 AD) The warrior returns home. Lux can be dropped to 30%. We meet the Hittites. They appear to be on our island. They have Warrior Code over us and also still have only one city.
Turn 24 (2850 BC)
Turn 25 (2800 BC) Our curragh to the north-east sees red borders.
The granary will be ready in one turn. The research is at top speed towards Writing and Philosophy. We appear to be on a large landmass, shared with at least the Hittites and the Romans.
The world as we know it:
To the northeast we see a Hittite city. The Romans are even further to the east.
Charis<-- up
Dwip<---- on deck
2800 BC save
This is an emperor difficulty level game. It may seem a relatively low level, but the pangaea shape of the world may make it difficult to get 100K. Our civ of choice is the mighty Byzantines.
VARIANT RULES: We must follow the government sequence of Despotism-Feudalism-Communism.
GAME RULES (added info on barbs, victory types, AI aggression, opponents on feb 2, 9.30 AM CET):
Standard/unmodified. Standard map, 30% land, archipelago.
AI Aggression: normal
Opponents: random
Rules: Standard, all standard single player victories enabled
Barbarians: Roaming
ROSTER (updated feb 3rd, 11.30 PM CET):
Aggie
Charis
JMB
Dwip
Ridgelake
Lord_all_Mighty
I will start with 25 turns. Next up can take 15/20 turns, and the next leader 10-15, then 10 each turn after that.
When you're up, 24hrs to post a "got it" notice, and up to 48hrs after that to finish and post your turns.
Here I go. The very first time for me to start a SG. I hope I don't make too many decisions.
Turn 1 (4000 AD) The start looks very promising. We have a river, three bonus grassland tiles and a wheat. To name a few highlights:
I settle on the spot. We now see game SW of us I start Pottery at 100% (due in 12). First unit will be a warrior. I wanted to start with a curragh, but there is a goody hut that might pop barbarians once our borders expand:
Turn 2 - 5 (3950 - 3800 BC BC) Worker starts irrigation of the wheat.
Turn 6 (3750 BC) Worker roads the wheat.
Turn 7 (3700 BC) Constantinople grows to size 2 and lux tax adjusted to 10%.
Turn 8 (3650 BC) Constantinople: warrior->curragh.
Turn 9 (3600 BC) Worker finished roading and goes to a bonus grassland tile.
Turn 10 (3550 BC) Worker starts mining the BG tile. Science to 80%. Pottery in 2.
Turn 11 (3500 BC) Our borders expand and we pop barbs from the hut Our warrior kills one barb, but is red-lined. Since he left home, lux has to go to 10%.
Turn 12 (3450 BC) We discovered Pottery. Constantinople grows to size 3. Lux can stay at 10% as the warrior returns. Research to Writing at max (in 40).
Turn 13 (3400 BC) Constantinople: curragh->curragh.
The remaining barbarian decides to do nothing just outside our borders.
Turn 14, 15 (3350 - 3300 BC) Curragh sails north-east.
Turn 16 (3250 BC) Worker roads the mined BG tile. A laborer is swapped from the game to the lake for extra commerce. The curragh will still be finished next turn.
Turn 17 (3200 BC) Constantinople: Curragh->granary. Constantinople is now size 4. Lux goes to 20%.
Turn 18 (3150 BC) One curragh continues sailing north-east, the other goes north-west.
Turn 19 (3100 BC) BG tile roading finished.
IT: The last barbarian moves in the direction of our worker.
Turn 20 (3050 BC) Our warrior moves on the mountain to prevent that the barb goes there. Worker starts mining another BG tile. Lux to 30%.
Turn 21 (3000 BC) Warrior kills the last barb.
IT: The 'History of the world' reveals the largest nations:
-Iroquois
-Americans
-Aztecs
-Inca
-Romans
-Vikings
-Hittites
-Byzantines
Turn 22 (2950 AD) Constantinople is size 5 now. Lux to 40%.
Turn 23 (2900 AD) The warrior returns home. Lux can be dropped to 30%. We meet the Hittites. They appear to be on our island. They have Warrior Code over us and also still have only one city.
Turn 24 (2850 BC)
Turn 25 (2800 BC) Our curragh to the north-east sees red borders.
The granary will be ready in one turn. The research is at top speed towards Writing and Philosophy. We appear to be on a large landmass, shared with at least the Hittites and the Romans.
The world as we know it:
To the northeast we see a Hittite city. The Romans are even further to the east.
Charis<-- up
Dwip<---- on deck
2800 BC save