Justus II
General Staff
Fall of Rome - C3C Scenario - Succession Game series
RBC12J - Eastern Roman Empire
During the course of the RBC Series playing the Fall of Rome conquest, the scenario designer, Gobi Bear, offered to give us access to a modified version of the Fall of Rome scenario, in which the two halves of the Roman Empire were playable, called Rome Everlasting:
We are putting together a team to explore this version, and see how long we can hold off the barbarians! Difficulty for this one is Demigod, all other settings are normal. We are using C3C Version 1.15. See the general thread here for rules, but nothing special beyond the usual RB list of non-exploits. (Dastardly non-exploits are fine, as typical, with one worker per civ thru turn 50) (Link to RBCiv Exploits Here )
Normal SG rules also (24 hours for "got it", 48 hours to post, 10 turns per player).
Edit: Updated Roster
Justus II
Charis
RubberJello
Arathorn
Aggie
This WILL be a very interesting and challenging game, you will see from the next post that although we start with some advantages (Strong military, VP locations, advanced in tech), we are also struggling to maintain a crumbling empire. Because of the locked alliances, this will probably play similar to an Always War game, although we do have West Rome as a locked ally, and there are two "neutrals", Franks and Vizigoths, who are not locked in war. The other races begin the game at war with us, and we start with 50%+ War Weariness
Come join the challenge, and keep Byzantium safe from the Barbarian Hordes!
EDIT: Here is a link to the scenario, with a word file with instructions. Rome Everlasting
Also updated roster.
RBC12J - Eastern Roman Empire
During the course of the RBC Series playing the Fall of Rome conquest, the scenario designer, Gobi Bear, offered to give us access to a modified version of the Fall of Rome scenario, in which the two halves of the Roman Empire were playable, called Rome Everlasting:
The changes from the Fall of Rome that shipped with Conquests go something like this:
- Update the scenario name and description
- Change which civs are human playable
- Add locked alliance of Sassanids vs. Rome
- Add locked alliance of Celts, Anglo-Saxons and Vandals vs. Rome
- Add locked alliance of Ostrogoths and Huns vs. Rome
- Allow colonies in desert
- Change War Weariness from High to Low for the Imperialism Government
- Military police to 1 in Imperialism
- Harbor and Walls for Constantinople
- Harbor for Alexandria
We are putting together a team to explore this version, and see how long we can hold off the barbarians! Difficulty for this one is Demigod, all other settings are normal. We are using C3C Version 1.15. See the general thread here for rules, but nothing special beyond the usual RB list of non-exploits. (Dastardly non-exploits are fine, as typical, with one worker per civ thru turn 50) (Link to RBCiv Exploits Here )
Normal SG rules also (24 hours for "got it", 48 hours to post, 10 turns per player).
Edit: Updated Roster
Justus II
Charis
RubberJello
Arathorn
Aggie
This WILL be a very interesting and challenging game, you will see from the next post that although we start with some advantages (Strong military, VP locations, advanced in tech), we are also struggling to maintain a crumbling empire. Because of the locked alliances, this will probably play similar to an Always War game, although we do have West Rome as a locked ally, and there are two "neutrals", Franks and Vizigoths, who are not locked in war. The other races begin the game at war with us, and we start with 50%+ War Weariness
Come join the challenge, and keep Byzantium safe from the Barbarian Hordes!
EDIT: Here is a link to the scenario, with a word file with instructions. Rome Everlasting
Also updated roster.