(6-15) Nuclear Non-Proliferation Triggers 15 Turns of Locked War, No Sanctions
(6-20d) Nuclear Non-Proliferation Triggers 15 Turns of Locked War, No Sanctions
Counterproposal to: https://forums.civfanatics.com/threads/6-20-nuclear-non-proliferation-forces-everyone-to-declare-war-when-nukes-are-used.685845/ What to change Current Proposed Rationale Nuclear Non-Proliferation All Civilizations are prevented from constructing new nuclear weapons...
forums.civfanatics.com
What to change | Current | Proposed | Rationale |
---|---|---|---|
Nuclear Non-Proliferation | All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed. | All Civilizations are prevented from constructing new nuclear weapons (Atomic Bomb and Nuclear Missile). Weapons already constructed, however, are not disarmed. Any Civilization that uses nuclear weapons will automatically be locked into war with all civs (excluding vassals) for 15 turns. Other civs gain no warmongering penalty for declaring on the civ as part of this. They still receive warmongering for capturing cities. Unlike coop or bribed wars (which only start adding War Weariness after the 10/15-turn timer ticks down), War Weariness still applies in this war. NOTE: Any Defensive Pacts that the offender has are canceled. | The same rationale as the original proposal, except it has a timer, making it more useful as a deterrent in multiplayer. Being at war and unable to make peace is effectively a temporary sanction (and also breaks peace deals, which sanctions don't). |
(6-15a) Nuclear Non-Proliferation forbids using nukes at all
(6-20e) Nuclear Non-Proliferation forbids using nukes at all
Counterproposal of: https://forums.civfanatics.com/threads/6-20-nuclear-non-proliferation-forces-everyone-to-declare-war-when-nukes-are-used.685845/...
forums.civfanatics.com
Rationale: Instead of adding a potential death trap for the AI and new players, we simply stop nukes from being fired. The World Congress is just so powerful in this game that it can forcibly enforce anything passed, even to already sanctioned players. If you want to use your nukes, repeal the resolution, but you risk others nuking you.
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