Hi BUG team - here are some feature suggestions from someone who can't play without your mod anymore.
1. scrollable mini map
In my current game, my homeland is right on the "seam" of the map. So on the minimap, one half of my country appears on the left edge of the map, and one half on the right edge. Apart from looking ugly, this also makes it more difficult for me to estimate distances. For such situations, it would be great to have some functionality to move the center of the mini-map (for example, right-clicking somewhere on the mini-map centers it on the spot you clicked on. Or, alternatively: switch between "regular map center" and "center on latitude of player capital".
2. Better usability of "reduced UI" for players who mostly use the mouse for input. Reduced UI works very well without the keyboard already, most of the important functions can still be accessed without the keyboard. But this makes it even more annoying that some can't:
- the "Main Menu" and "Civilopedia" buttons disappear in reduced UI. I don't see a good reason for that since they don't need much space, and the space that's freed by removing them doesn't even increase the visibility of the map, because the view in the upper right corner of the screen is still obstructed by the advisor buttons. It would be great to have these two important buttons active in reduced UI.
- There is no "End Turn" button in reduced UI, which is a bit silly for a functionality that is used undreds of times in a single game.
- "Switch Interface" button: Currently you need the keyboard to switch to and from reduced interface. It would be great to have a way to do this with the mouse, because sometimes UI switches are inevitable.
These three additions would make "reduced UI" just perfect for me.
3. Add a "wait" button to unit orders.
4. Don't display techs of our enemies in the "will trade" column. When you'r eat war with someone, all his techs that you could theoretically trade for are displayed as "will trade", which makes no sense as most of the time they *won't* trade them to you (even when you reach a peace agreement). I think these techs should better be displayed in the "won't trade" column.
5. Notify the player when the Apostolic Palace Resident has changed (witj Civ4lerts). When you aren't a member of the AP, then you don't get a notice when a new resident is elected. But this information *is* always available under "members" in the victory screen. Hence turning it into an alert should be okay. (Sometimes it's good for strategic planning to know when your enemy suddenly becomes - or ceases to be - head of the AP). The same goes for membership changes, i.e. alerts like "Civ X has been demoted from full member to voting member", "X has been promoted to full member", "X is now member of the AP", "X has lost AP membership".
6. Add an alert for "10 turn grace period will run out next turn".
Any chances of adding some of these to BUG? Who do I have to bribe?