Fun read, but I take issue with a number of things in the guide.
* First, Assyria is early-conquest easy mode. This guide may work, but only because of that. Also, in the post-patch era, you can't wait until ToA to build archers... For self-defense you better start building them sooner than that!
Here's my guide:
Step 1) Choose Assyria
Step 2) Warmong - Yes, it's a word. I don't care what you say.
Step 3) Win
Ok, seriously though.
* ToA is usually gone fast... like before turn 30. Good luck building it that fast. And it's a waste IMHO for warmongering. When warmongering, I'm done building ranged units around turn 40... and ToA doesn't make them cheaper soooo...
Also, 10% growth rate is not as good as a Granary in the early game, and also, remember, it's not +10% food. It's +10% growth rate. Meaning, that if you're at +1 net food, you're at +1.1. As opposed to if it were like, having 5 citizens eating 10 food, and having +10% food, taking you from 10 food to 11 food for a net of +1. Whereas, a granary is minimum +2 food, often +3 or 4. (To get to +3, you'd have to be +30 net, over that amount consumed by your population...) Even if it were based on total food, you'd still need 30 food before it beat Granary. So yeah...
Also, ToA does not allow for a faster rush... not at all. Archers = 40 hammers. 4 Archers = 160 hammers. ToA = 185 hammers. Toa + 4 Archers = 185 + (0.85*160) = 185 + 136 = 321 hammers. You could build a Granary AND 4 archers faster. 15% faster is nothing. The key to warmongering isn't pumping out tons of units. It's winning battles efficiently with very few units.
* One Royal Library is fine, but many? You won't steal *that* many. And you don't need to be building units in every dang city. (See above)
And you shouldn't be creating great works of writing, IMHO... you should be saving GW to bulb during World Congress, assuming you ever even see the World Congress. Sometimes, Assyria takes over the world before there IS a WC. ;-)
* Happiness issues. Your free techs may make up for the fact that all the cities you're capturing are slowing down your tech growth, but it doesn't help your happiness. Lots of puppets is bad. Instead of hurting your tech rate and happiness, keep as few cities as you can. Sell them in trade deals or raze them.
* There are more issues, but rather than sit here and make fun of your build, I think we should have a dance-off. That is to say, someone pick a map (Standard, Standard, Diety, Pangaea, Assyria) and let's have a contest. Fastest ToV wins. Style points for winning without Modern Era tech. Double Style points for winning without Rationalism. Triple Style points for winning without Industrial Era units.
Deal? ;-)