HisDivineShadow
Chieftain
- Joined
- Dec 8, 2001
- Messages
- 52
6 years and 6 months between join date and first might be a record.
Sounds likely... I have an 8 year gap between two of my posts, which might be another record.
6 years and 6 months between join date and first might be a record.
here it is for any non-believers.
just think if you would have ordered it monday 9-13 you coulda had it yesterday like me!
really it is shipping right now from gamesstop's website with overnight delivery option, if you order right now it could make it to you by the weekend!
http://www.gamestop.com/Catalog/ProductDetails.aspx?product_id=78640
Survivalism is likely for scouts only - otherwise, why would you need March.
EDIT: And +100% defence for regular units clearly would be overpowered.
Range / Mobility / Logistics are available for land units too through Shock or Drill III as well it seems.
Yea, stuff like first strikes and collateral damage reduction was more interesting than just dumbing shock / drill down to what they have now.
Survivalism is likely for scouts only - otherwise, why would you need March.
EDIT: And +100% defence for regular units clearly would be overpowered.
More wonders
Stonehenge
120 hammers
gt per engineer
gt per pts 1
culture 8
adds culture to your empire (above I guess)
prereq calander
Oracle
150 hammers
gt per scientist
gt per pts 1
culture 1
adds free policy
prereq philosophy
Great Library
150 hammers
gt per scientist
gt per pts 1
culture 1
one free tech
prereq writing
Great Lighthouse
200 hammers
gt per merchant
gt per pts 1
culture 1
adds 1 movement and sight to naval vessels
I think its important to recognize, though, that the stuff in the Strategy Guide might not be 100% correct. I remember that the guides I got with Civ4 did contain some errors-just FYI!
Aussie.
it seems that in Shared promotions only Indirect fire is actually a true promotion. All others in Shared promotions seem to be an automatic benifit of a policy, wonder or tech.
Air promotions are next!! (and there are ALOT of them)
Perhaps no one shares your cynicism.I'm confused why everyone just ignored my post reminding you what Greg said about the guides release date. -.- Until a pic of him/her holding the guide is posted I don't see why all of you would buy into what he/she is saying.
Isn't embarkment both? As I understand it, it starts off as a normal promotion, but once you get optics (I think it's optics...) your units automatically receive the promotion.
How so? You're looking at tier 3.
Other tier 3 poromotions give +65-75% bonus for both attack and defence. Seems rather fair to me.
I'm not so sure that those pre-reqs are 'or'. I'm thinking that you will need them all.
Second installment
RANGED PROMOTIONS
Accuracy I- +20% ranged combat strength against unit in open terrain (no hills/forest/jungle), no prerequisite
Accuracy II- +20% ranged combat strength against unit in open terrain (no hills/forest/jungle), requires Accuracy I
Accuracy III- +25% ranged combat strength against unit in open terrain (no hills/forest/jungle), requires Accuracy II
Barrage I- +25% ranged combat strength unit in rough terrain (hills/forest/jungle), no prerequisite
Barrage II- +25% ranged combat strength unit in rough terrain (hills/forest/jungle), requires Barrage I
Barrage III- +25% ranged combat strength unit in rough terrain (hills/forest/jungle), requires Barrage II
Bombartment I- +20% combat strength against land unit, no prerequisite
Bombardment II- +20% combat strength against land unit, requires Bombardment I
Bombardment III- +20% combat strength against land unit, requires Bombardment II
Thanks!
Looks like Russia and Songhai got shafted on the unique unit department.