Its a animation file so it should still be seen in the civapedia when your playing but when the unit is finished being built, even if its somewhere far off in the black 'fog of war' it will crash your game every time .
I saw another member had the same problem a year back and it was at the start of the game with the 'Asian settler' , a PtW 'extras' unit.
A settler will be activated right away thats why he got the warning earlier. Your error came right at the time this unit should have been built, around 1000bc.
I figure cuz you have the same patch version and the same version of the game (Civ3 'Complete'), which triggers this error, aswell as the simularitys in the unit itself, You must have the same case of missing 'extras' units that he did. Proper diagnosis Right?
but then I think.. If your missing those same units, Why didn't the Asain settler's absence in your game make you crash right away?
DO you see the Asain settler in the \Balancer reloaded \Art\'Units' file? thats the best way to solve this. If you do. You have a download problem, if not, its time to get those files and address the problem for good.(no need to restart your game)
That should do it. I hope it does. Remember I suggested this spectacular showpeice to you, so ya best believe Im gonna service what I sell
... oh btw, the Civ discrpt is mixed up for Isreal. It reads for the Hitties and the UU is mixed up for Canada. It shows Babylons bowmen instead, sorry I forgot to mention those at the time
)
The missing unit thing though, thats not the mods fault. It seems when it came off the line "Conquests" was suited to finding the 'extras' units just fine but then Complete comes out and changes the directory screwing up everything! Now the mod can't access these units the same way.