Ok here is bug.
Rattan warrior have enslave ability but does not enslave unit, so it does not work. In general all Rattan units are useless... May be just elefants but knights are better because faster.
I could not produce any warriors or leader from the battle. So I have played without army (I could not build them as well)
The recearch after certan point is annoing. With 10% invested it gives best time of 12 turns. So I have huge amount of money that I am leazy to invest anywhere because it is enoughf without it.
I have play rize of Wei with aroung ~70 my own workers and some capitured that could not clear even 10% pollutions.. But I really does not care because my opponents with just 2 workers on a square have worth, no not worth an undefended postions.
I think that scenario should have some domination level.
On 104 turn I fight for last 1 town standing.(I have play Liu Biao)
That should be surrender already because proportions of power not even close.
The other bug I have reported AI does not use warrors because they does not have specified how.
And heavy Catapult is a best unit in the game. With knowledge that AI could not handle artillery AI have no chance at alllllll.
Archers are useless complitly.
Actually the only 3 important units end up is follows: pikemens for diffence, heavy catapults and medium cavalry. All other units have no other use then meat
PS.
The Option required support is really funny here. Ech swordsmen comes with his own pikeman then swordsmen dies on attack and here bunch of pikemens around could not do any thing. I do not think AI can handle it well. I think except archers that are useless only marines and catapults should have this options otherwise AI got to many pikemans... I think all units stats should be a little bit refactored.