I'm refraining from posting this in the bug thread for the time being because it seems like I must be doing something wrong.
A friend and I have been trying to play some coop FFH. I'm playing Perp and he's playing Alexis. We've founded OO, AV, and Esus. I have the Necronomicon built. Now, every time OO spreads, we desync. It's so consistent I think we have to be doing something wrong. We've played both direct IP and Hamachi to the same result.
Have any of you more seasoned multiplayer veterans ever encountered this? What would be worth trying to correct it?
Also, how would I go about changing the OO music to something less abrasive? (bonus points if you know some good sound files of babies shrieking or a fire engine)
A friend and I have been trying to play some coop FFH. I'm playing Perp and he's playing Alexis. We've founded OO, AV, and Esus. I have the Necronomicon built. Now, every time OO spreads, we desync. It's so consistent I think we have to be doing something wrong. We've played both direct IP and Hamachi to the same result.
Have any of you more seasoned multiplayer veterans ever encountered this? What would be worth trying to correct it?
Also, how would I go about changing the OO music to something less abrasive? (bonus points if you know some good sound files of babies shrieking or a fire engine)