I see that more as a challenge than anything OP
I've only just finished my first game of G and K. (Don't have a lot of time). I've been reading the debate about Austria on these boards - is it OP or not. I kind of sided with your opinion that it's a challenge not OP, until I got into the modern era of the game I've just finished. I was playing the Mayans, immortal, continents, standard. I've got a screenshot - I guess many of you who have played against Austria have seen this kind of thing already.
To cut to the chase, Austria went very easily and very quickly into total global domination. For me what initially seemed like a challenge in the late game quickly became boring. The factors that had made the game intersting until then, finessing diplomacy to get RA's, spying, gathering intelligence etc, quickly disappeared as the other AI civs vanished. From the modern age onwards the game became a warring plod to the finish line. Which for me was les of a challenge and more of a disappointment.
The AI cheats, we all know it. Fine. I don't have a problem with that. But Austria's UA not only gives it an advantage agains the human, but an enormous one against all other AI civs - and this is the MAJOR problem with it IMV. It effectively allows it to buy the world. At the higher difficulties the huge amounts of cash it generates mean it can just shop its way around the globe. The advantage just multiplies exponentially the more CS's it buys. Austria quickly becomes a superstate that noone can stop. I'd love to hear from anyone who has played a game at immortal or Deity, where this hasn't happened (barring an early game rush by the human player to crush Austria). From what I saw, this seems to me to be inevitable with every game with Austria in.
Having a single runaway civ at this difficulty level is not inevitable. TBH, I played a lot of games with this set up with vanilla (standard, continents, immortal), and never saw one runaway. DEity played a little differently - but again, a runaway wasn't inevitable.
I really really enjoyed my game up until then. Religion, spying and the changes to diplomacy added a variability that wasn't in vanilla. However once Austria started shopping -the colour and multiple flavours vanished. IMV a UA that gives a civ a major advantage over the other AI civs, is not a challenge to the human player, but OP and boring. I don't want to have an end game against Austria EVERY single time I play and they're randomly chosen as an opponent - but the UA leads me to conclude that 7 times out of ten, it will play out that way.
There are some good nerfs suggested here. Definitely, the cost of a marriage needs to seriously exponentially increase each time one is made. However, my own personal nerf suggestion would be a button to exclude Austria from the random civ selection
Can anyone mod me that?