llamapower
Chieftain
- Joined
- Jan 26, 2012
- Messages
- 64
No, I think not .
But will it be? The page seems fairly active, with lots of crash reporting
No, I think not .
Using the Community Patch.
This is a known issue; though one whose cause is unknown...The "Incompetent Diplomat" event doesn't seem to be working properly. I selected the "-20 influence and a free unit" option and I lost 20 influence but gained no unit. No crash this time so I don't know what to provide. Using the Community Patch.
Yes; but I have no desire to do so personally. Anyone may make a modmod adding that if they feel like it.Would it be possible to add in events like the ones in Communitas, where you get to pick a certain yield on a certain tile?
If I may ask one little thing - what was the ratio behind Catherine's "Found the Streltsy" decision? I doesn't see any synergy between that decision and vanilla's Russia uniques.
It's unlikely there is anything he can do. The specific family of lua hooks used by the mod do not play nicely in multiplayer. I guess there might theoretically be a workaround, but I wouldn't expect it unless someone comes up with an amazing breakthrough.
That's really a shame. This has quickly become one of my fav mods, and despite being the only mod out of 40 that doesn't work in multiplayer, I can't imagine ever playing without it.
Does it have to do with the UI being almost radically different in multiplayer? They seemed to have gotten rid of a lot of the single-player popups in multi, is that where the .lua problem comes from? Poor game design?
It doesn't have anything to do with the UI. It's the lua events causing desyncs.
Do random events not happen to the AI in single player games? I know they can use the Decisions part, i've seen stuff like the code of laws and other buildings in their cities.
Not talking about random events. Lua events like these examples (selected arbitrarily):
EndTurnTimerUpdate
AddPopupTextEvent
MultiplayerConnectionComplete
Functions can be hooked onto these.
Okay, so the issue is the functions or whatever don't have proper player targets attached to them?
I'm unsure if it's even feasible; as it is the mod relies too heavily on randomness to run reliably in multiplayer games.