Proposal: Disable the events system by default in the advanced settings
[note: once upon a time some modmods needed this setting turned on to function, for backend reasons. Then, to still remove the events from the game, one had to tick all the individual disable boxes (good, bad, trade, etc.). It may therefore be more helpful to modmodders to make this more complicated configuration the default setting -- it has the same effect but the details of the implementation differ slightly. If anyone prefers this slightly different solution perhaps they could comment.]
Current state:
The events system was original introduced by Gazebo in a beta form to demonstrate what was possible (even with simple database editing) with a batch of new code he had added. There were not many events, the frequencies were a bit squiffy, and so forth. The idea was that the community would make more events and flesh out the system. Enginseer and I, with help from a few others, made a large effort to accomplish this, but it is not integrated into VP, and I am unsure of its current state of balance. Although this work contained a great many new events, I still do/did not consider it to have enough to constitute a set large enough to make the system interesting and different between games. I would also note many aspects did not receive widespread positive reviews, such as "trade" (kiss-curse) events, civ-specific events, and events with light-hearted text or pop culture references.
Rationale:
The events system is unfinished and in my opinion a sub-par experience in comparison to the rest of the mod. For a new player to VP, the first game(s) will probably be with events turned on as the default. Not only does this give a less-than-stellar impression of the mod, it also further complicates gameplay when it is already considerably complicated with respect to the base game. As things stand, I feel it would be better to have events as an opt-in for the seasoned VP enjoyer.
Impact:
I do not expect this to have major balance implications, but because it is a change to the default settings I seem to remember a supermajority vote is required. Perhaps a Magi could confirm/deny.
Personal thoughts:
After spending many, many hours working on the events system, I have come to the conclusion that Civ V does not really benefit from its inclusion, even though I don't mind the equivalent system in other 4X e.g. Endless Space. The game already has enough going on. I personally do not play with events anymore.
Supermajority Required
[note: once upon a time some modmods needed this setting turned on to function, for backend reasons. Then, to still remove the events from the game, one had to tick all the individual disable boxes (good, bad, trade, etc.). It may therefore be more helpful to modmodders to make this more complicated configuration the default setting -- it has the same effect but the details of the implementation differ slightly. If anyone prefers this slightly different solution perhaps they could comment.]
Current state:
The events system was original introduced by Gazebo in a beta form to demonstrate what was possible (even with simple database editing) with a batch of new code he had added. There were not many events, the frequencies were a bit squiffy, and so forth. The idea was that the community would make more events and flesh out the system. Enginseer and I, with help from a few others, made a large effort to accomplish this, but it is not integrated into VP, and I am unsure of its current state of balance. Although this work contained a great many new events, I still do/did not consider it to have enough to constitute a set large enough to make the system interesting and different between games. I would also note many aspects did not receive widespread positive reviews, such as "trade" (kiss-curse) events, civ-specific events, and events with light-hearted text or pop culture references.
Rationale:
The events system is unfinished and in my opinion a sub-par experience in comparison to the rest of the mod. For a new player to VP, the first game(s) will probably be with events turned on as the default. Not only does this give a less-than-stellar impression of the mod, it also further complicates gameplay when it is already considerably complicated with respect to the base game. As things stand, I feel it would be better to have events as an opt-in for the seasoned VP enjoyer.
Impact:
I do not expect this to have major balance implications, but because it is a change to the default settings I seem to remember a supermajority vote is required. Perhaps a Magi could confirm/deny.
Personal thoughts:
After spending many, many hours working on the events system, I have come to the conclusion that Civ V does not really benefit from its inclusion, even though I don't mind the equivalent system in other 4X e.g. Endless Space. The game already has enough going on. I personally do not play with events anymore.
Supermajority Required
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