Your basic problems stem from re-using existing names of buildings, units, and traits. You can make your civ use ones that are already in the game, but you can't create a new trait, unit, or building and give it the same XML-name as one that already exists.
You also can't create TXT_KEY tags that are repeats of what already exists within the game.
These are all no-good when adding a new unit, building, or trait to use with your civ:
Code:
<Buildings>
<Row>
<Type>BUILDING_BAZAAR</Type>
<Description>TXT_KEY_BUILDING_BAZAAR_DESC</Description>
<Civilopedia>TXT_KEY_CIV5_BUILDINGS_BAZAAR_TEXT</Civilopedia>
<Strategy>TXT_KEY_BUILDING_BAZAAR_STRATEGY</Strategy>
<Help>TXT_KEY_BUILDING_BAZAAR_HELP</Help>
<Units>
<Row>
<Type>UNIT_ARABIAN_CAMELARCHER</Type>
<Traits>
<Row>
<Type>TRAIT_LAND_TRADE_GOLD</Type>
<Description>TXT_KEY_TRAIT_LAND_TRADE_GOLD</Description>
<ShortDescription>TXT_KEY_TRAIT_LAND_TRADE_GOLD_SHORT</ShortDescription>
But these lines are OK if you actually want to re-use what already exists in the game. You would just need to
not activate the files for the Building, Unit, or leader trait within Modbuddy.:
Code:
<Leader_Traits>
<Row>
<LeaderType>LEADER_FUUKA_YAMAGISHI</LeaderType>
<TraitType>TRAIT_LAND_TRADE_GOLD</TraitType>
</Row>
</Leader_Traits>
<Civilization_BuildingClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_FUUKA</CivilizationType>
<BuildingClassType>BUILDINGCLASS_MARKET</BuildingClassType>
<BuildingType>BUILDING_BAZAAR</BuildingType>
</Row>
</Civilization_BuildingClassOverrides>
<Civilization_UnitClassOverrides>
<Row>
<CivilizationType>CIVILIZATION_FUUKA</CivilizationType>
<UnitClassType>UNITCLASS_KNIGHT</UnitClassType>
<UnitType>UNIT_ARABIAN_CAMELARCHER</UnitType>
</Row>
</Civilization_UnitClassOverrides>
...............................................................................................................................................
You also do not have your art files 'registered' correctly in ModBuddy. See
whoward69's what setting for what file types tutorial for more complete info, but you haven't set your dds art files as Import Into VFS=true.