ToodleElNoodos
Warlord
- Joined
- Oct 1, 2011
- Messages
- 187
Here's some info placed together. I'm gonna use krikkittwo's Sender/Receiver. So whoever you direct your trade route to is the receiver. The Sender usually benefits the most, but there may be reasons you want the Receiver to gain as much as you do.
Anyway, figuring out what YOU receive as the Sender.
Gold Base
Sender City Gold-per-turn (HGPT)
Receiver City Gold-per-turn (DGPT)
Gold bonus from buildings in Sender City
Gold bonus from buildings in Receiver City (Destination Bonus)
Different resources: Bananas, Horses, Whales, Ivory, Iron, Pearls, Cotton, etc..
Route type
Total Revenue
The basic formula is:
[Gold Base + HGPT + DGPT + Home Bonus + Destination Bonus + Resource]*Route = Gold Yield.
For example, if I made a trade from Indonesia Jakarta to Mongol Karakorum, my trade info is as follows:
Gold Base: 1
Batam Gold per turn: 0.75
Karakorum Gold per turn: 0.97
Gold bonus from buildings in Batam: 1
Gold Bonus from buildings in Karakorum: 2
Different resources:
Horses 0.5
Whales 0.5
Marble 0.5
Dyes 0.5
Cotton 0.5
Sea Route: 2x
Total: 16.44
(1 + 0.75 + 0.97 + 1 + 2 + 0.5 + 0.5 + 0.5 + 0.5 + 0.5) x 2 = 8.22 x 2 = 16.44.
Rounded down, this trade route yields: 16 GPT for me.
Some notes:
-Gold base always equals 1.
-Gold bonus from buildings in Destination City: These are based off the other player's markets and banks. You gain 2 for each one in the destination city.
-Resources each produce 0.5 for trade. Resource diversity are strategic, luxury, and bonus within both city limits. Indonesia's UA guarantees their first few cities will have +0.5 resource diversity bonus. Portugal's UA allows them to gain +1 for each resource diversity bonus.
-Resources are counted as within your city area! Even if you trade away all of your copies, you still retain Resource Diversity.
-Sea routes multiply all the bonuses by 2. I'm assuming Caravans are 1...ya...I actually haven't used one yet.
-The number of science beakers are:
["# of unknown technologies they don't know" - 1] = received they receive.
So say I've discovered 3 technologies, and Mongolia only discovered 2.
Mongolia gains 2, and I only gain 1.
Also, interesting to note...Indonesia's cities that have Spice resources are thus always guaranteed to have +0.5 to their resource diversity bonus. Since they're usually on sea, your first few cities will always guarantee you gain more gold out of trade. While it is easily outshined Portugal's UA and UI, it wins by being strongest during the Ancient/Classical era while Portugal will reign supreme.
Anyway, figuring out what YOU receive as the Sender.
Gold Base
Sender City Gold-per-turn (HGPT)
Receiver City Gold-per-turn (DGPT)
Gold bonus from buildings in Sender City
Gold bonus from buildings in Receiver City (Destination Bonus)
Different resources: Bananas, Horses, Whales, Ivory, Iron, Pearls, Cotton, etc..
Route type
Total Revenue
The basic formula is:
[Gold Base + HGPT + DGPT + Home Bonus + Destination Bonus + Resource]*Route = Gold Yield.
For example, if I made a trade from Indonesia Jakarta to Mongol Karakorum, my trade info is as follows:
Gold Base: 1
Batam Gold per turn: 0.75
Karakorum Gold per turn: 0.97
Gold bonus from buildings in Batam: 1
Gold Bonus from buildings in Karakorum: 2
Different resources:
Horses 0.5
Whales 0.5
Marble 0.5
Dyes 0.5
Cotton 0.5
Sea Route: 2x
Total: 16.44
(1 + 0.75 + 0.97 + 1 + 2 + 0.5 + 0.5 + 0.5 + 0.5 + 0.5) x 2 = 8.22 x 2 = 16.44.
Rounded down, this trade route yields: 16 GPT for me.
Some notes:
-Gold base always equals 1.
Gold Per turn is the cities production of gold per turn / 20 (so marketplaces, banks, etc. increase it)
-Gold Bonus from home/[sender] city is NOT from markets and banks, it is from Caravansarries and Harbors.
-Religious pressure is the normal religious pressure.. but it isn't there if they are already receiving it (ie range 10 or less)
-Resource diversity is resourcies IN the city radius.. you can't trade them away (or get them in diplomatic trades/founding other cities)
ALL of that is for the Sender...
For the receiver
no city GPT bonuses
no resource diversity bonus
"Home city bonuses" are from marketplaces /banks (the same ones that give the sender bonuses
-Gold bonus from buildings in Destination City: These are based off the other player's markets and banks. You gain 2 for each one in the destination city.
-Resources each produce 0.5 for trade. Resource diversity are strategic, luxury, and bonus within both city limits. Indonesia's UA guarantees their first few cities will have +0.5 resource diversity bonus. Portugal's UA allows them to gain +1 for each resource diversity bonus.
-Resources are counted as within your city area! Even if you trade away all of your copies, you still retain Resource Diversity.
-Sea routes multiply all the bonuses by 2. I'm assuming Caravans are 1...ya...I actually haven't used one yet.
-The number of science beakers are:
["# of unknown technologies they don't know" - 1] = received they receive.
So say I've discovered 3 technologies, and Mongolia only discovered 2.
Mongolia gains 2, and I only gain 1.
Also, interesting to note...Indonesia's cities that have Spice resources are thus always guaranteed to have +0.5 to their resource diversity bonus. Since they're usually on sea, your first few cities will always guarantee you gain more gold out of trade. While it is easily outshined Portugal's UA and UI, it wins by being strongest during the Ancient/Classical era while Portugal will reign supreme.