nattivillin
Chieftain
thamis said:I think it's in the options menu. CRTL+O.
I went all through the options and i couldnt find it. Can you be more specific?
thamis said:I think it's in the options menu. CRTL+O.
thamis said:Factories and some other buildings require power to work. So if you build a factory and you have no power, you don't get the hammers bonus.
xxaaaxx said:Hope this wasnt asked and answered elsewhere:
Why did they make mountains impassable/unworkable, and does anything in the late game (i.e. tech) change this? Its so painful to have cities with huge amounts of food but a ton of mountains, knowing in civ3 it would be a powerhouse, but now almost useless, for no apparent reason that I can think of other than to sadden builders like me
I'm new to Civ4 and I'm not at home right now so is it possible to label some areas of the map with this ping feature? Cool if it's possible. For example WaterlooGainy said:There's a little button at the top left of the minimap called 'Ping'. If you click on that you can make a mark on the map. In multiplayer your allies can see this mark, singleplayer it doesn't really have much use.
thedaian said:Zoom out to the globe view, the button that WAS ping turns into a layer/drawing tool, just add signs or lines as you want. It's easy to figure out once you know it's there.
nattivillin said:So since you can build buildings with no power early in the game, the whole time you are waiting to be able to build the dam or power plant, the factories do nothing?
the_magician said:In old versions of this game you were able to view a large, close version of the city with all its buildings. Is it true they removed that feature? All we can do now is zoom on the world map and try to identify what's been built? Seeing the constructions always amazed me and made me proud of my cities. =(
LauriL said:I'm new to Civ4 and I'm not at home right now so is it possible to label some areas of the map with this ping feature?
rainmaker said:What does it mean when tiles are identfied by more than one terrain? For example, hills/grassland or forest/jungle/grassland. It seems a little strange. How does this effect what production the tiles provides?
thamis said:Hills/grassland means that it's grassland and a hill.
Hill = +1 Hammer
Grassland = 2 Food
Plains = 1 Food 1 Hammer
Hills/Grassland = 2 Food 1 Hammer
Plains/Grassland = 1 Food 2 Hammers
etc.
The terrain now consists of 3 levels "on top of each other".
1st level: Grassland/Plains/Desert/Tundra/Ice
2nd level: Flatland/Hills/Mountains
3rd level: Forests/Jungle/Oasis
So you can also have Plains/Mountains/Jungle
Lesuit said:I've played through a couple times (mind you at easy levels just to figure out what is new/different).
There doesn't seem to be a way to get surplus workers or settlers to join an established city. Can anyone shed some light on this?
oljb007 said:quick question.
I lost a size 3 city to the AI, i positioned catapults 1 tile away the next turn but there was no option to bombard. I could only attack!
is this due to the fact that the city was still in resistance and as a result of being a newly taken city there were no city defenses to bombard?
This doesn't actually grow the city in question does it.That's because a settler/worker doesn't contain any population (they just get to use extra food in their production). so the way to get them to 'join' a city is
1. Go to the City
2. Delete/Disband the Settler/Worker
3. The 0 population that is in the Settler/Worker is then added to the city.