Maian said:Here's a way to scale the number of cities: Guarantee the Kuriotates a certain of cities (obviously at least 1), then add a number of additional cities, the number scaling logarithmically the area controlled. Specifically, calculate the # plots the Kuriotates controls, take the square root of it, round down, divide it by x, and add y to it to get the number of cities, where x = growth factor and y = # guaranteed cities. For example, if x = 1/4 and y = 2, then here's a chart of the number cities allowed:
If they ever lose enough area so that it can no longer sustain one city, the population of that city should decrement each turn until it reaches 1, at which point it turns into a settlement.
- 1 plot controlled -> 2 cities
- 16 plots controlled -> 3 cities
- 64 plots controlled -> 4 cities
- 144 plots controlled -> 5 cities
- 256 plots controlled -> 6 cities
- ...
We are just going to base it on map size. Using a system like this would force the Kuriotates to expand to gain plots so they can build more cities, which we wouldn't want. On a duel map they can only have 2 cities, on large they can have 4, and on huge they can have 5. Then the player can decide how many settlements or landmass he wants to try to control with his empire.