Question for the Haida fans: what would their play style look like, and who would be their leader and what would be their capital? Actually, if every person could tell me this for their favorite native civ, that would be great.
Here are my ideas for the ones I mentioned:
For the Inuit, I liked
this version well enough that I haven't put much thought into what I'd want if I had to think it up from scratch. As long as it's a Civ that opens up unique uses for Snow and Tundra tiles, I'm happy.
Luis Tupatu of the Pueblo
Capital: Chaco Canyon (if an strong 'Anasazi' connection is prefered), Acoma (if not)
Unique Ability: The Place That Always Was — Ancient and Classical Cities generate +1
and +1
for each era after founding. Once Theology is discovered, these early cities add half their total
generation to the city's
generation so long as they share the same religion as your Capital.
Unique Building: Kiva (Temple) — In addition to the usual +2
, generates +1
for each
type of Specialist in the city.
Unique Unit: Koshare (Inquisitor) — While on a City tile, provides +2
and halves foreign religion pressure.
Cofitachequi of the Mississippians
Capital: Cahokia (for general Mississippians), Cofitachequi (for Southeastern Mississippians)
Unique Ability: Southern Death Cult — Whenever a Great Person is expended you gain Tourism equal to ten times the population of your largest or oldest city and one Mississippian Artifact. The Population of that city then decreases by 1/5, rounding down to a minimum of one.
Unique Building: Temple Mound (Temple) — In addition to the usual +2
, generates +1 Tourism and may hold one Artifact.
Unique Unit: Apalachee Archer (Crossbowman) — 20
, Range 2, +20% versus Mounted units,
10.
K'alyaan of the Tlingit
Capital: Sitka
Unique Ability: People of the Tides — Double Luxury Resources provided by Pearls, Crabs, and Whales. Work Boats provide +1
.
Unique Building: Totem Pole (Monument) — In addition to the usual +1
, generates +1
for each unique animal resource worked by the City.
Unique Unit: Yaakw Oarsman (Spearman) — Treated as a Naval unit while embarked and can gain Naval promotions.
Koyah of the Haida
Capital: Ninstints
Unique Ability: Northwest Slave Traders — When an enemy unit is killed, all Cities gain (unit's
/ # of Cities)
. Gain a Worker with every Great General or Great Admiral.
Unique Building: Chiefly Plankhouse (Market) — In addition to the usual effects, multiplies the
the city receives from enemy units (haven't decided by how much yet).
Unique Unit: Killer Whale Canoe (Privateer) — Begins with Targeting I.