nzk13
Some Jew-boy on Noble.
Why would u ever do quick combat & mini popups at the same time? how do you know about battle results then with HUNDREDS of units?
When the dust clears, the units that are still around survived and the units that are gone died. Why would you waste valuable time watching the attack animations for 200 units fighting sequentially, in just one turn of combat? Or, to be more exact, why would you not turn on quick combat after the first time you had to sit through that?
I don't know AI can be nasty on diety but also kinda stupid. One game with 12 civs huge map playing as the Grigori I found myself facing massive stacks of pyre zombies barely beating them off and finally forcing him to become my vassal, about 30 turns later I'm facing off against 70 ogres and 30 mages from the clan. I lose my northern gold farm which had 4 dye on 2 rivers with a gold mine right away to the clan. and Have to continually use haste and assassins to pick off his casters while falling back to a choke fortified with citadels. Barely holding the line I have maybe 10 dragon slayer and 6 assassins and a few casters left after his massive siege. I quickly spam draft building up an army as fast as possible to counter while I still can. I go on a rampage capturing city after city without even enough men to protect my captured cities. At this point ive captured about 15 of his 30 cities and before I can enslave him the Ljosfar declare war on me ><. Then he pops his world spell and doesn't even attack with the treants pretty much destroying his econ wtf? Then I sue for peace with the orcs and bribe him to war with the Illians. And go own the stupid elves.
So it can be good and bad at times.
I'm pretty sure that Feudalism enables vassal states.
Exactly. I was locked down for about 10 minutes in one game of regular Civ and it was sheer torture. It was a late era game and the AI had a gazillion units attacking one of my heavily fortified cities and it just went on forever. I learned my lesson well from that!
Another slight tweak is playing on a pangea map. The AI doesn't seem to understand how to go overseas anymore, or maybe its afraid to do war with the smaller numbers of units, pangea means more war and at least a few dead units.