Custom skin inverted! Any sollution

d0minus

Chieftain
Joined
Oct 3, 2013
Messages
50
:help: Hi to all...
I just noticed that communitas mod is inverting a specific unit skin Im using.
Thats anti-tank gun. What I already tryed by modbuddy is to delete all lines mentioning
that unit from "Armies" folder, but no luck. The weird is that all the other unit's custom skins r fine... :confused:
thanx in advance
 
Since the Anti-tank unit has been deprecated in CEP, you will have some difficulty trying to re skin it.

CEA__End.sql sets the unit as obsolete and not to display in the pedia.
CEA__Start.sql sets the cost to the minimum to help the database checks of active units.
CER_End.sql sets the ObsoleteTech to TECH_AGRICULTURE so it doesn't show in the tech tree.

So while you can reskin it, why do so for a unit that isn't used?
 
Since the Anti-tank unit has been deprecated in CEP, you will have some difficulty trying to re skin it.

CEA__End.sql sets the unit as obsolete and not to display in the pedia.
CEA__Start.sql sets the cost to the minimum to help the database checks of active units.
CER_End.sql sets the ObsoleteTech to TECH_AGRICULTURE so it doesn't show in the tech tree.

So while you can reskin it, why do so for a unit that isn't used?

thanx 4 replying...
I deleted all the lines ,eventhough Im not sure its the sollution, but still natha...
 
By "inverted" do you mean it's nose-diving into the ground? If so, you forgot to add danrell's edited animations to your custom unit mod. Despite what the post says, you don't have to copy the files to your CiV installation folder, you can add them with a mod [set VFS=true].
 
By "inverted" do you mean it's nose-diving into the ground? If so, you forgot to add danrell's edited animations to your custom unit mod. Despite what the post says, you don't have to copy the files to your CiV installation folder, you can add them with a mod [set VFS=true].

invert=undo
Im combining thallasicus mod with custom skins, which works fine except "anti-tank gun"
 
Like ExpiredReign said, there is no anti-tank gun in Communitas; but CEA_Land.xml changes the machine gun to use the anti-tank gun art defines. That's why your customization isn't working, because you're looking for the wrong unit.
 
like expiredreign said, there is no anti-tank gun in communitas; but cea_land.xml changes the machine gun to use the anti-tank gun art defines. That's why your customization isn't working, because you're looking for the wrong unit.

BOOM goes the dynamite!!!
 
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