rf900
Warlord
- Joined
- Jan 31, 2006
- Messages
- 194
Introduction:
In MediEVO (MEVO) you will play Civilization V focusing in the Medieval Era which I find fascinating. This is not a scenario, but a normal CivV game with modifications that will play mostly during the Medieval Times. It will have gameplay changes directed to give a better feel of playing during that period.
With the new combat system the units during this period are very well balanced and provide interesting battles. As the period remains unchanged mostly, the combat will seem more real. Also focusing on one era lets you enjoy the units and buildings without the constant fast science progress that makes thing obsolete before building them and creates situations with old vs new items.
So basically the game will start the same during the first to periods (ancient and classical), it should be fast. When entering Medieval Era speed will decrease GREATLY. The game will end by time in the year 1550, and the victory conditions will match to keep the balance. The total length of the game will try to be similar to the vanilla version in each of its speeds.
Changes:
- Game ends at year 1550, with modded speeds between 500-1550. The first number indicates turns in Ancient/Classic eras (from 4000BC to 500AC) and the second one the number of turns starting in 500AC.
- Quick: 85+350turns, Standard: 135+475turns, Epic: 195+700turns, Marathon: 400+1050turns.
- Additional fastest speed mainly for testing: Fastest: 60+210.
- Astronomy moved to Medieval Era to be able to get Caravel and embark across oceans. Observatory removed from tech.
- Addded tech Renaissance that gives the project New World. This ties to scientific victory, emulating the voyage by Cristopher Columbus and discovery of the New World.
- Palace (capital) now gives 5 culture and Monument also 5. Culture is much harder to achieve because of Era constraints, this will give more interesting options for policies at the start and will balance Culture Victory.
- Number of branches required for Utopia project reduced to 4, again for balance. Utopia project renamed to Liberation as freedom from Lords and Church.
- Medieval Tech costs increased four times (at least until more techs are added) to match the new speed of the era.
- Great Scientist is not able to get a free tech, again for balance until more techs are added. The idea is to get him to give a fixed number of beakers, don't know how to do it yet.
- Cities are a bit harder to capture.
- Gold gifted to city states has less impact towards friendship.
- New Medieval techs and buildings/wonders/unit:
Spoiler :Monarchy>Divine Right (diplo/rel/hap)
-Forbidden Palace (wonder) (same)
-Jousting (+2 , PROMOTION_DRILL_1)
-Embassy -10 policy cost, can only be built in capital,
-Holy Wars wonder PROMOTION_FOREIGN_LANDS, great general+2
Feudalism>Guilds (prod/money)
-Windmill (same)
-Recruit/Vassal (unit) low cost, slow moving, causes unhappiness
-Grocer (+2 , +1 per 2 population, +1 certain resources)
-Taj Mahal (wonder) (same)
Paper>Scientific Method (science)
-College (+3 +3 )
-The Porcelain Tower (wonder) (same)
-Laboratory (+100% , -2 ) not working
-Alchemist Dream (wonder) (+500, +5/turn)
Music>Drama (culture/rel)
-True Legends (wonder) (1 free tech) 4
-Theatre (+2, +2)
-Sistine Chapel (wonder) (same)
- Policies modified, with all available in the playable eras of the mod, see following post:
- 3 for Ancient Era
- 2 for Classica Era
- 4 for Medieval Era
- 1 for Renaissance Era
Other Mods included (Thanks):
TopPanel - http://forums.civfanatics.com/showthread.php?t=387714
TechTree - http://forums.civfanatics.com/showthread.php?t=388395
LuxuryResourceDisplay - http://forums.civfanatics.com/showthread.php?t=384142
Balance Forts/GP Improvements - http://forums.civfanatics.com/showthread.php?t=385083
The mod can be played together with the Balance Combined Mod, but has been tested against the vanilla version.
http://forums.civfanatics.com/showthread.php?t=385737#post9692398
Issues:
Tech tree branches don't look well
Graphics reused
Some missing texts (no translation yet, only US_English)
Buildings don't have all the effects !
Download:
Available also in the in game mod browser, search for MediEVO.