Luckymoose
The World is Mine
Millions and millions of dollars that kickstarter has raised, and the game only has that many stars. Real waste.
Quantity has no bearing on quality.
Millions and millions of dollars that kickstarter has raised, and the game only has that many stars. Real waste.
"Enough of these silly niche ideas too specific to appeal to a broad group of NESers. What this forum needs is an NES where everything in the game is a Pokemans!"
... said mrrandomplayer, apparently.
A Pokemon NES doesn't really satisfy any need the community has
Admittedly I come across as harsh, but I should clarify this isn't somehow my personal vendetta against you. A Pokemon NES doesn't really satisfy any need the community has and the energy and time invested in it could be better channeled to other things, read: your alt-historical NES.
I would have liked to see an actual timeline for that developed up to 1900ish, maybe.
So I've been thinking of MAYBE starting a new NES project, for rollout sometime october when I have some free time to finish the build (SysNES2 will not be coming back). This whole "Death of NESing" malarky isn't filling me with optimism though.
Common to both ideas:
- Will have a more computer game-y feel than a more typical NES to decrease simulationist workload.
- Automated order generation: you fiddle with your local spreadsheet and it'll spit out a text file for your submission. This will require a copy of Excel with macros enabled as a requirement to play.
- Will be a 2d single planet world map, with a province based information model.
- An automated economic system with discrete trade goods
- Even more social policy settings than SysNES2
- No player controlled battles as in SysNES, instead players will be able to set tactical options which are then simulated against each other (pokeArmies).
- No tech trees or levels, instead things will unlock globally and percolate out from cutting edge nations.
- Update timestep of 1/2 year (so there will be different winter and summer resource and terrain maps), will gearshift to five year jumps on whim.
- If people other than players want to write stories or send ideas for events, they will be worked into the narrative (gotta get dat RNG somehow)
IDEA 1: Planetary Colonisation!
- SMAC like obviously . Planet will be 'semi'-habitable.
- Set early on in the SysNES timeline
- Very limited player count (5-6 max)
- PvE from trying to stay alive and attempting to build and terraform, PvP conflict to emerge (or not) organically over resource limitations and terraforming goals (piece an aquifer to water a river valley and flood your downstream neighbours land :3 etc)
- Few primary goods in the economic model, more secondary ones.
- Dorf Fortress like pre-game game of deciding what to bring.
- Settlers of Catan like pre-game game of deciding where you're going to drop your landers.
- A tincture of transhumanism at first, possibly more later (though of the SysNES style)
IDEA 2eshawar Lancers Ice Age Scenario!
- An Impact in the atlantic in 19th century causes massive devastation, followed by climate cooling. Some nations die, some relocate, some strange chimeras born. The game will be set a hundred years or so after the Impact.
- More flexible player count
- PvE from trying to keep your population alive and economy going in a climate that is steadily changing (and for the most part worsening), PvP fights over limited resources and living space. NES 'winner' is determined by current citizens:starting citizens
- Simpler military options than idea 1
- More primary goods in the economic model, fewer secondary ones.
- Less tech development options, more social ones .
- More opportunity to be violent and vicious to your depraved hearts content.
IDEA 2b: Same as 2 but restricted to North America
- Very limited player count
- Gone with if I feel like the player count in (2) is to high or (1) turns out to be too fiddly
Thoughts?
Test of Concept
Hints:
-Works best in full screen
-Flags and symbols on map show things of interest, zoom on these things to read notes of interest.
-Click to zoom; click on flags/symbols to immediately zoom to them.
-Map can be dragged around while zoomed.
-If you get stuck and want to zoom out just hit left or right arrow key. On any finalized version that will immediately take you up a zoom level, on this test of concept you might have to hit the arrow key a couple of times to get back to where you want.
-You can also click through it like a normal slide show if you are one of those people who want to make sure they read everything.
both sound convoluted, but idea 1 is similar in setting to a beyond earth nes i've been planning (but haven't started on the rules for, though i'll probably just blatantly steal them from other people anyway).things
both sound convoluted, but idea 1 is similar in setting to a beyond earth nes i've been planning (but haven't started on the rules for, though i'll probably just blatantly steal them from other people anyway).
so i guess idea 1, just because i've been thinking about that stuff a lot lately.
He said, shocked, shocked, that an activity that grew out of a video game, on a website about a video game, could possibly have adherents who really wanted something more video game like and less the arbitrary decisions of people made with little to no research.In which NESing is turned into a video game.
He said, shocked, shocked, that an activity that grew out of a video game, on a website about a video game, could possibly have adherents who really wanted something more video game like and less the arbitrary decisions of people made with little to no research.