T-hawk
Transcend
RBP11: We, the People
Game Concept: Democracy replaces Despotism as the starting government for all civilizations.
ROSTER for easy reference:
T-hawk
Speaker
Reagan
LKendter
JMB
Amirsan
Rules Changes:
DEMOCRACY government requires no tech and is the starting government type.
REPUBLIC tech cost is halved to 14.
PRINTING PRESS and DEMOCRACY tech costs are reduced from 36 and 68 respectively to 20 each.
The tech cost reductions are there to reduce the impact of the AI researching the useless technologies. Despotism is unchanged; both it and Democracy are available from game start.
Civ: America
Difficulty: Deity
Map: Standard, 30% land, Pangaea
Terrain: Standard
Opponents: Random
Barbarians: Restless
Victory: Any
==========
I'd been kicking around this idea for a while, and mentioned it in an offhand manner in the discussions at the end of the TH4 thread, and it got jumped on as an interesting idea, so here goes.
This is a bit of a sandbox/experimental game, just to try out something new. No variant rules or goals.
I'd like a few barbarians around, so we can try out the ability to cash rush units where needed. The other settings may as well be standard unless someone has a preference. I will play up to the first 30 turns and reject it if we don't at least meet one neighboring civ.
I've made the .bix file, but it's subject to any further editing and comments before I start the game with it.
Discussion on the opening strategies is also welcome, of course.
Game Concept: Democracy replaces Despotism as the starting government for all civilizations.
ROSTER for easy reference:
T-hawk
Speaker
Reagan
LKendter
JMB
Amirsan
Rules Changes:
DEMOCRACY government requires no tech and is the starting government type.
REPUBLIC tech cost is halved to 14.
PRINTING PRESS and DEMOCRACY tech costs are reduced from 36 and 68 respectively to 20 each.
The tech cost reductions are there to reduce the impact of the AI researching the useless technologies. Despotism is unchanged; both it and Democracy are available from game start.
Civ: America
Difficulty: Deity
Map: Standard, 30% land, Pangaea
Terrain: Standard
Opponents: Random
Barbarians: Restless
Victory: Any
==========
I'd been kicking around this idea for a while, and mentioned it in an offhand manner in the discussions at the end of the TH4 thread, and it got jumped on as an interesting idea, so here goes.
This is a bit of a sandbox/experimental game, just to try out something new. No variant rules or goals.
I'd like a few barbarians around, so we can try out the ability to cash rush units where needed. The other settings may as well be standard unless someone has a preference. I will play up to the first 30 turns and reject it if we don't at least meet one neighboring civ.
I've made the .bix file, but it's subject to any further editing and comments before I start the game with it.
Discussion on the opening strategies is also welcome, of course.