TSG 127 After Action Report

played it again, just for kicks, (not submitting of course) and got a 238 victory, which cut about 40 turns off my first attempt.

Tried to be a little more focused on science. Made sure I actually get the GL this time (doh - still can't believe I managed to not get that the first time.) Captured the Geneva settler this time for the free early worker, but only planted 3 cities instead of 4, because France was a little more forward settling aggressive, and I didn't feel like going to war. Other than the Geneva settler was peaceful the whole game. Had no problem with my science burst this time. Actually managed to get all the way to Globalization a couple turns before the 2nd WC vote.

Second game was almost as fun as the first. Thanks for fun maps, game creators.
 
Game: Civ5 GOTM 127
Date submitted: 2016-01-18 18:52:57
Reference number: 33804
Your name: Nufro
Game status: Diplomacy Victory
Game date: 1909AD
Turns played: 329
Base score: 3171
Final score: 4878
Time played: 12:03:00
Submitted save: Sejong_0330 AD-1910.Civ5Save
Renamed file: Nufro_C512701.Civ5Save

Took all the capitals but one by the time the first vote arrived... Someone is yet to convince me that diplo is an independent victory condition.

 
Your name: sebtanic
Game status: Diplomacy Victory
Game date: 1750AD
Turns played: 260
Base score: 1348
Final score: 2592

I decided beforehand that I'll conquer my continent no matter what. Turned out that Paris was well defended and they repelled my first assault with 3 CBs, a spear and a warrior. They gave me Orleans (SW of Paris) in a peace treaty though, and ten turns later my reinforcements took Paris. I then proceeded to wipe out the Maya which was comparatively easy.

From there on it was smooth sailing to Globalization, won with 45 votes and was allied with all the CS (most of them from quests).

I also saw the lone Geneva settler but didn't know I could just capture it without incurring a diplomatic penalty, so stole a worker much later from somewhere else.

major milestones:

t15 Desert Folklore (from 2 CS)
t42 GL
t49 founded religion (tithe, swords into plowshares)
t60 ToA
t86 enhanced (religious community (+1%prod/follower), itinerant preachers)
t120 conquered paris
t139 eliminated maya
t187 founded world congress

1st vote - World Fair
2nd vote - World Ideology
3rd vote - diplo win
 
Hi all,

This is my first GoTM submission after lurking in the shadows for a couple of months. I thought I'd start at the easy end of the spectrum :)
I did have to re-play one turn (circa turn 45) after the game hung on me (first time ever)! I re-played it the same way, and lost my Archer-Scout due to my own stupidity :(

I have a question at the end for the experts (I had two questions, but since last night I've now forgotten the other one).

Game: Civ5 GOTM 127
Date submitted: 2016-01-20 10:48:51
Reference number: 33816
Your name: docdef
Game status: Diplomacy Victory
Game date: 1858AD
Turns played: 299
Base score: 1411
Final score: 2391
Time played: 6:40:00
Submitted save: Sejong_0300 AD-1860.Civ5Save
Renamed file: docdef_C512701.Civ5Save

- Did you use your UU?
Not really. Upgraded one Trireme after a while and just sat it near the Maya.
- How useful was your UA?
Very.
- Did you use spying to your advantage?
Yes. Took a few cheap techs from France and the Maya while bee-lining Education / Astronomy. Later planted 5 as diplomats having gained Globalization.
- Did the map type help or hinder victory and how?
Hindered slightly. Took me a while to find all City States, and I miscalculated the first World Leader vote by 1**.
- How did the difficulty level affect your game decisions?
Built lots more Wonders than I ever thought possible!
- Was Faith helpful to achieve victory? How?
No, I had planned to push for World Religion, but only managed to get one vote (International Games) through before winning.
- What Social Policies did you choose and in what order?
A real mixture. Took the Tradition opener, followed by Liberty upto Collective Rule, then back for Aristocracy, followed by most of Patronage before remembering I'd reached the Renaissance and could take some Rationalism.
- What techs did you prioritize ?
I think my main problem was that I didn't really prioritize and focus early enough!
Pottery, Mining [Free], Writing, BW [Free], Archery, AH, The Wheel, Calendar, Philosophy
- Did you opt for a peaceful path or eliminate civs to lower the votes needed or trigger an earlier vote?
Peaceful (ish). DoW the Maya after they settled Chichen Itza too close to me before I'd built my 3rd city. Made peace and stayed peaceful for the remainder of the game. (Built my 3rd and 4th cities where I'd planned anyway!)

Question:
At the time of the first World Leader election; having already gained Globalization, the game only showed 3 of my 5 diplomats as eligible to vote! That is despite all 5 of them showing on the United Nations screen, and showing as Schmoozing in the Espionage screen. Although it would have not led to victory that turn** (37 eligible votes instead of 39) does anyone have an idea why this may have been the case?
The turn following the vote I had 41 eligible votes having gained the extra 2 diplomats and the 2 for finishing first in the vote.

**I let one City state drop to 'Friendly' and did not check it before the turn of the vote!

Thanks for the game; I really enjoyed it.
 
At the time of the first World Leader election; having already gained Globalization, the game only showed 3 of my 5 diplomats as eligible to vote! That is despite all 5 of them showing on the United Nations screen, and showing as Schmoozing in the Espionage screen. Although it would have not led to victory that turn** (37 eligible votes instead of 39) does anyone have an idea why this may have been the case?

Welcome! I believe the your diplomats only started schmoozing the same turn as the vote. I recall they have to be ready the turn before the vote for it to count. Similar thing happens if you just become allied with a CS same turn as the vote, the CS won't count.
 
Hi all,

This is my first GoTM submission after lurking in the shadows for a couple of months. I thought I'd start at the easy end of the spectrum :)
I did have to re-play one turn (circa turn 45) after the game hung on me (first time ever)! I re-played it the same way, and lost my Archer-Scout due to my own stupidity :(

I have a question at the end for the experts (I had two questions, but since last night I've now forgotten the other one).

Game:Civ5 GOTM 127
Date submitted:2016-01-20 10:48:51
Reference number:33816
Your name:docdef
Game status:Diplomacy Victory
Game date:1858AD
Turns played:299
Base score:1411
Final score:2391
Time played:6:40:00
Submitted save:Sejong_0300 AD-1860.Civ5Save
Renamed file:docdef_C512701.Civ5Save

- Did you use your UU?
Not really. Upgraded one Trireme after a while and just sat it near the Maya.
- How useful was your UA?
Very.
- Did you use spying to your advantage?
Yes. Took a few cheap techs from France and the Maya while bee-lining Education / Astronomy. Later planted 5 as diplomats having gained Globalization.
- Did the map type help or hinder victory and how?
Hindered slightly. Took me a while to find all City States, and I miscalculated the first World Leader vote by 1**.
- How did the difficulty level affect your game decisions?
Built lots more Wonders than I ever thought possible!
- Was Faith helpful to achieve victory? How?
No, I had planned to push for World Religion, but only managed to get one vote (International Games) through before winning.
- What Social Policies did you choose and in what order?
A real mixture. Took the Tradition opener, followed by Liberty upto Collective Rule, then back for Aristocracy, followed by most of Patronage before remembering I'd reached the Renaissance and could take some Rationalism.
- What techs did you prioritize ?
I think my main problem was that I didn't really prioritize and focus early enough!
Pottery, Mining [Free], Writing, BW [Free], Archery, AH, The Wheel, Calendar, Philosophy
- Did you opt for a peaceful path or eliminate civs to lower the votes needed or trigger an earlier vote?
Peaceful (ish). DoW the Maya after they settled Chichen Itza too close to me before I'd built my 3rd city. Made peace and stayed peaceful for the remainder of the game. (Built my 3rd and 4th cities where I'd planned anyway!)

Question:
At the time of the first World Leader election; having already gained Globalization, the game only showed 3 of my 5 diplomats as eligible to vote! That is despite all 5 of them showing on the United Nations screen, and showing as Schmoozing in the Espionage screen. Although it would have not led to victory that turn** (37 eligible votes instead of 39) does anyone have an idea why this may have been the case?
The turn following the vote I had 41 eligible votes having gained the extra 2 diplomats and the 2 for finishing first in the vote.

**I let one City state drop to 'Friendly' and did not check it before the turn of the vote!

Thanks for the game; I really enjoyed it.
Welcome :wavey: glad you have joined and good luck on future games


Sent from my SM-N920P using Tapatalk
 
Diplomacy Victory T 282 (1824AD)
Base score 1551
Final score 2769


- Did you use your UU?
Did not use either UU.

- How useful was your UA?
Seems to me that any victory after the Ancient Era is (at least partially) a science victory. I played as if targeting a science victory until I began the bulb-fest to get to Globalization. So the UA was the foundation of my victory.

- Did you use spying to your advantage?
I used spies to secure votes, mostly by rigging C/S elections and, after Globalization, as diplomats.

- Did the map type help or hinder victory and how?
This was my second GotM. The first was TSG124, and there was a hidden shallow route to the other continent WHICH I DID NOT FIND! So in this game I knew to look (and how to find) any such routes. While continents could've slowed progress, I actually became the first to find everybody, and therefore was the leader of the WC from its founding. (Wasn't that Knowtalent's map? Thank you, sir, for the education!)

- How did the difficulty level affect your game decisions?
I realized early that I would be able to get WWs, and ended up with, I think, about 20 of them.

- Was Faith helpful to achieve victory? How?
I founded (the first) religion, and took Tithe, Mosques, Cathedrals, and Religious Unity. The :c5gold:, :c5happy:, :c5culture:, and :c5faith: were all very welcome.

- What Social Policies did you choose and in what order?
Full Trad, three in Patronage, opened Rationalism, finished Pat, one more in Rat, then 6 in Freedom. Finished Rat and all of Commerce.

- What techs did you prioritize ?
Lux techs, Writing, Optics, Astronomy, Industrialization, Sci Theory, then pretty much headed to Globalization.

- Did you opt for a peaceful path or eliminate civs to lower the votes needed or trigger an earlier vote?
Initially thought about war, then realized I would have no trading partners for a while. So decided to play peaceful if possible, which became VERY possible when the C/S started gifting units. They pretty much just, well, sat around. I did accept invitations to 2 or 3 wars, was given a 2 cities in peace deals, both of which tanked my happiness immediately. Simple solution; sold 'em to a neighbor that I figured DESERVED the unhappiness...

I did encounter one surprise. On T261 I bulbed, like, 6 GS to get to Globalization. On the last one I noticed Global had only a couple of turns to go (less than the GS 7,655), so I shift-clicked something else to direct the overflow. SHIFT-CLICK FAIL! I must have unclicked Global, and when the vote came on T262, I received no support from my Diplomats. Cost me another 20 turns. Have a save, gonna replay from T238, just to prove to myself that I'm not stoopid, just igornant.................
 
Diplomacy Victory T 282 (1824AD)
Base score 1551
Final score 2769



Did not use either UU.


Seems to me that any victory after the Ancient Era is (at least partially) a science victory. I played as if targeting a science victory until I began the bulb-fest to get to Globalization. So the UA was the foundation of my victory.


I used spies to secure votes, mostly by rigging C/S elections and, after Globalization, as diplomats.


This was my second GotM. The first was TSG124, and there was a hidden shallow route to the other continent WHICH I DID NOT FIND! So in this game I knew to look (and how to find) any such routes. While continents could've slowed progress, I actually became the first to find everybody, and therefore was the leader of the WC from its founding. (Wasn't that Knowtalent's map? Thank you, sir, for the education!)


I realized early that I would be able to get WWs, and ended up with, I think, about 20 of them.


I founded (the first) religion, and took Tithe, Mosques, Cathedrals, and Religious Unity. The :c5gold:, :c5happy:, :c5culture:, and :c5faith: were all very welcome.


Full Trad, three in Patronage, opened Rationalism, finished Pat, one more in Rat, then 6 in Freedom. Finished Rat and all of Commerce.


Lux techs, Writing, Optics, Astronomy, Industrialization, Sci Theory, then pretty much headed to Globalization.


Initially thought about war, then realized I would have no trading partners for a while. So decided to play peaceful if possible, which became VERY possible when the C/S started gifting units. They pretty much just, well, sat around. I did accept invitations to 2 or 3 wars, was given a 2 cities in peace deals, both of which tanked my happiness immediately. Simple solution; sold 'em to a neighbor that I figured DESERVED the unhappiness...

I did encounter one surprise. On T261 I bulbed, like, 6 GS to get to Globalization. On the last one I noticed Global had only a couple of turns to go (less than the GS 7,655), so I shift-clicked something else to direct the overflow. SHIFT-CLICK FAIL! I must have unclicked Global, and when the vote came on T262, I received no support from my Diplomats. Cost me another 20 turns. Have a save, gonna replay from T238, just to prove to myself that I'm not stoopid, just igornant.................
Yeah 124 was mine, that link was meant to allow the other continent to find you if you took too long to eliminate the other civilizations on your continent. In this case i didnt do that as Navigation is only a few more turns.

Sent from my SM-N920P using Tapatalk
 
...I believe the your diplomats only started schmoozing the same turn as the vote...
Unfortunately I don't have the save around that time to confirm 100% but it certainly makes sense. I'd seen it with the CS's, as you mention; but never with Diplomats before and didn't put two-and-two together.

Thanks for the reply.
 
Game status: Diplomacy Victory
Game date: 1822AD
Turns played: 281
Base score: 1577
Final score: 2816
Time played: 5:02:00

Missed information era by one turn due to stupid mistake, so had to wait 20 turns more :( I said hey, at least I'll do the "finish the whole tech tree" achievement, but missed that too by 3 turns :) But it was funny game to play!
 
Game: Civ5 GOTM 127
Date submitted: 2016-01-23 12:07:36
Reference number: 33830
Your name: Suliz
Game status: Diplomacy Victory
Game date: 1866AD
Turns played: 303
Base score: 1247
Final score: 2078
Time played: 6:04:00
Submitted save: tsg127 end Sejong_0304 AD-1868.Civ5Save
Renamed file: Suliz_C512701.Civ5Save


First, I would like to thank the citizens of what would have been Geneva for deciding (at the point of an Axe) to come work for me instead of founding their own city. :)

- Did you use your UU?
Essentially useless. I did build one of each, because I have this dream of someday getting the build all unit achievement.

- How useful was your UA?
It presumably had some benefit, but I really didn't notice it.

- Did you use spying to your advantage?
Extra votes to win on first world leader vote


- How did the difficulty level affect your game decisions?

Well, knowing victory was pre-ordained, I tried what was probably a less than optimal social policy path - full piety, 2 policies in commerce, full rationalism, autocracy :) I have to admit though, the ability to build science buildings with faith was pretty helpful. And since I was able to achieve victory on the first UN vote, skipping patronage really didn't hurt me.

- Was Faith helpful to achieve victory? How?
See above, also because I pumping out large amounts of faith, I was able to build pagodas and mosques in all my cities, build science building exclusively with faith and still have enough left to send out missionaries, whenever a CS wanted to be converted.


- What techs did you prioritize ?
Science all the way.

- Did you opt for a peaceful path or eliminate civs to lower the votes needed or trigger an earlier vote?

Eliminated the two on my continent, otherwise peaceful.
 
Game: Civ5 GOTM 127
Date submitted: 2016-01-24 19:38:41
Reference number: 33835
Your name: Monthar
Game status: Diplomacy Victory
Game date: 1725AD
Turns played: 255
Base score: 1598
Final score: 3133
Time played: 6:13:00
Submitted save: TSG127_Diplomatic_Victory.Civ5Save
Renamed file: Monthar_C512701.Civ5Save

This was a mostly peaceful game. I captured one of France's settlers early on.

To hold off the start of the voting, I didn't go find the other civs until I was to or almost to the industrial era.

I didn't build any UUs, but I pushed the specialists fairly heavily and settled all the extra great prophets for even more science.

I think this was one of my earliest diplomatic victories ever. I'm fairly certain it was my fastest peaceful diplomatic victory.
 
I gambled and lost.

The korea bonus and the powerful petra spot combined with the low difficulty level made me decide to try and get civil service as a free tech from TGL. This would be a huge early boost to growth and it is on the same path with Petra so i could build that earlier too. The korean tech boost could give me 200 beakers on that path as opposed to the 60 otherwise.
The downside would be that i'd complete the library around turn 80. I figured on prince there should be quite a chance that is ok but got beaten to it on turn 68.

Too bad because the start was obviously very awesome with the extra early free worker. The massive free religion (desert folk) just from saying hello to your neighbouring CS. It could have been an impressive game.
 
DIPLOMATIC VICTORY
Turn=204
Score=1734
HOF=4317

Opening report (T100)

Milestones

Ancient 0-54
15 Desert Folklore
47 Taoism (Tithe, Pagodas)

Classical 55-98
55 GREAT LIBRARY, Currency
70 PETRA

Medieval 99-141
99 Metal Casting
121 Taoism enhanced (Swords into Plowshares, Religious Texts)
128 Scholasticism
129 Education
141 NATIONAL COLLEGE

Renaissance 142-153
142 Astronomy
143 ORACLE, Rationalism, Secularism :goodjob:

Industrial 154-174
154 Fertilizer
158 Printing Press
169 Scientific Theory

Modern 175-189
175 Radio
176 Freedom (Avant Garde, Civil Society)
183 Plastic
184 STATUE OF LIBERTY :king:
189 PORCELAIN TOWER

Atomic 190-190
190 Radio

Information 190-204
190 OXFORD UNIVERSITY, Satellites
203 Globalization

Someone spilled Coal on this map. :p


The turn Astronomy came we swarmed out with all the units received from Militaristic City States and quickly discovered the other civilizations (Krakatoa proved to be much harder to find). Nine turns later the clock started ticking with the discovery of Printing Press on turn 158. :scan:

We now had to tech from Printing Press to the Information Era in 32 turns. :cool:

Turn 190 was most glorious. One turn before the congress would reconvene, we gained two ages by discovering Radar, Rocketry and Satellites on the same turn, without even spending a Great Scientist. :king:

We could have bought a third Scientist from faith during the final stage but didn't need it.

WORLD CONGRESS
159 Korea host, proposal: World's Fair
176 Korea voted host (14 votes)
191 United Nations, Korea voted host (32 votes)
193 World's Fair enacted
204 World's Fair completed (3 prizes), Korea voted World Leader (42 votes, minimum of 40 needed)

Golden Age
120-134 Happiness points
165-204 Great Artist (12), Representation (15), Great Artist (16)

Policies
113 Philanthropy
128 Scholasticism
143 Rationalism
143 Secularism (Oracle)
159 Humanism
170 Free Thought
176 Representation
176 Freedom: Avant Garde, Civil Society
184 Scientific Revolution
184 Freedom: Universal Suffrage (Statue of Liberty)
196 Commerce
204 Mercenary Army

Seoul
Spoiler :
102 Workshop
106 Colossus: Cargo Ship
108 Cargo Ship
109 food from Daegu (Cargo Ship)
110 Lighthouse
111 Workboat
112 Pagoda 200f
113 Cargo Ship
114 Workboat
119 CHICHEN ITZA
120 Workboat
121 Great Prohet#2
122 Stable, Great Engineer#1
124 Garden
129 NATIONAL EPIC
130 Great Prophet#3
131 University
141 NATIONAL COLLEGE
142 Colosseum
143 ORACLE, Great Prophet#4, Great Scientist#1
146 Observatory
147 Writer's Guild
153 NOTRE DAME
154 Artists' Guild
157 Great Writer#1
161 IRONWORKS
165 Great Artist#1
167 Great Scientist#2, PORCELAIN TOWER: Great Scientist#3
170 Windmill
172 Public School
173 Market
175 Great Writer#2
176 Shrine, Great Scientist#4 (Liberty tree)
177 Factory
180 Hydro Plant, Great Artist#2
181 Mint
183 Bank, Great Engineer#2
184 STATUE OF LIBERTY, Great Scientist#5 1000f
185 Great Scientist#6 1500f
186 Research Lab 1350g
189 PORCELAIN TOWER: Great Scientist#7
190 OXFORD UNIVERSITY
193 SISTINE CHAPEL
197 FORBIDDEN PALACE, Great Writer#3
199 Cargo Ship, Great Artist#3

Wonders and Great People elsewhere
145 MACHU PICCHU (Busan)
203 Great Scientist (Busan)


Technology
Spoiler :
102 Horseback Riding
106 Drama and Poetry
113 Civil Service
116 Philosophy
121 Theology
129 Education
131 Compass (University in Korea capital)
133 Guilds
137 Chivalry
140 Physics
142 Astronomy (National College in Korea Capital)
145 Steel
146 Gunpowder (Observatory in Korea Capital)
150 Chemistry
154 Fertilizer
156 Machinery
158 Printing Press
159 Banking
162 Economics
164 Acoustics
166 Architecture
169 Scientific Theory
171 Metallurgy
173 Industrialization (Public School in Korea capital)
174 Electricity (GS)
175 Radio
177 Rifling
180 Steam Power
182 Replaceable Parts (GS)
183 Plastics
184 Military Science (GS)
184 Flight (rationalism tree)
185 Railroad (GS)
186 Electronics (Research Lab in Korea capital)
187 Ballistics
189 Combustion
189 Navigation (GS)
190 Radar
190 Rocketry (Oxford University in Korea capital)
190 Satellites (Oxford University)
195 Atomic Theory
196 Archaeology
198 Biology
200 Refrigeration
201 Penicillin (GS)
202 Ecology
202 Telecommunications (GS from Busan)
203 Globalization (GS)
 
@Ribannah Wow, great timing!

You seem to have gotten a tech every other turn in the end game... How the hell did you accomplish that?

OK, just read your opening actions report, 8 cities, so I guess that made for a lot of science. Did you have any problems with happiness though?
 
We had 8 Pagodas very quickly. That alone gave us +16 happiness. :)

Some population/science data:

100=33/53
110=42/65
120=55/84
130=69/129
140=81/239
150=92/526
160=106/697
170=122/881
180=132/1235
190=150/1626
200=165/2115
204=173/2316 (/2452 maxed out)
 
We had 8 Pagodas very quickly. That alone gave us +16 happiness. :)

Some population/science data:

100=33/53
110=42/65
120=55/84
130=69/129
140=81/239
150=92/526
160=106/697
170=122/881
180=132/1235
190=150/1626
200=165/2115
204=173/2316 (/2452 maxed out)
What was the reasoning behing takining the pre enhancement pagoda vs waiting to enhance and hopefully getting mosques or cathedral for the extra happiness later?

Sent from my SM-N920P using Tapatalk
 
Diplomatic victory on turn 327

I thought I played okay, so I'm astonished again that some of y'all finished 100 turns sooner than I did. (I wouldn't be surprised by, say, 50 turns sooner) Maybe I wasted time building too many wonders. Either that, or I should have settled my expos sooner. The wonders I targeted were ToA, Petra, Notre Dame, LToP, Brandenburg, Porcelain Tower, and SoL. (and Hubble if the game had lasted any longer) I don't know how many wonders there are, but I built all of those and at least a dozen more. The early ones I was beat to or didn't try for were Zeus, MoH, Colossus, Great Lighthouse, and Stonehenge.

Altogether, I founded 4 cities, puppeted 2 and annexed another.

- Did you use your UU?
I build one turtle boat and one Hwach'a. The turtle captured the city of Tikal and that's all I did with it until I gifted it to a CS for 20 influence. I never did anything with the Hwacha except garrisoned in in the city I forward-settled at France to keep Napoleon honest.

- How useful was your UA?
I don't think I've ever teched so fast, even with Babylon.

- Did you use spying to your advantage?
Not particularly, but the 5 diplomats at the end were essential for winning on the first vote.

- Did the map type help or hinder victory and how?
I don't know. I ignored the other continent probably longer than I should; I didn't want to be bothered with the world congress until it was about time for the world leader vote, but I should have started exploring a little sooner.

- How did the difficulty level affect your game decisions?
I never would have tried for the Great Library (which I got) at a higher difficulty. But it probably slowed me down because the AI's were so far behind there was no point in doing research agreements and they had nothing worth trading for and no money to buy anything.

- Was Faith helpful to achieve victory? How?
Lots of gold from Tithe, extra food from Feed the World, and I think CS influence decays slower if they have your religion (and they all did.) I had enough faith leftover at the end I should have bought more (and earlier) GE's and GS's. I did buy a few, but I got so many naturally I didn't need to buy many.

- What Social Policies did you choose and in what order?
Honor opener, full Tradition, Patronage up to Scholasticism, full Rationalism, and Freedom up to Treaty Organization. I kinda mixed my Rationalism and Freedom picks to delay the to get to Treaty Organization a little sooner and save the rationalism finisher for something good. Because I won the Worlds Fair I got a few extra policies and I put them in Exploration.

- What techs did you prioritize?
Currency (Petra), Civil Service (more food), Physics (Notre Dame), Education (of course), Radio (ideology), Plastics, and Globalization.

- Did you opt for a peaceful path or eliminate civs to lower the votes needed or trigger an earlier vote?
I played mostly peacefully, but Napoleon invited me to war against Pacal and I couldn't pass up a chance to wipe him out (Napoleon had already captured Palenque, and Tikal was a nice little coastal city with a lux I didn't have. Also Pacal had just built Borobudur and had denounced me for no reason, and I knew the missionary spam would be coming soon. Later, I declared war on France and took Paris and Orleans because Napoleon was being obnoxious. It had nothing to do with the world leader vote.

World leader vote was triggered by me teching to Telecommunications. I was 26 to 30 techs ahead of everybody else. I had to scramble to find the last few CS's because I neglected to explore earlier, and then boom I went from Navigation to the information age in just a few turns it seemed. So I burned the rest of my GS's to get Satellites, and I still finished Globalization before the first vote. Just squeaked out a win on the first ballot with 39 votes.
 
What was the reasoning behing takining the pre enhancement pagoda vs waiting to enhance and hopefully getting mosques or cathedral for the extra happiness later?

Sent from my SM-N920P using Tapatalk
Early on they only cost 200 faith, and the immediate benefits were very welcome. Mosques and Cathedrals only give +1 happiness, and by the time I would have gotten around to them there was sufficient happiness from other sources.

Swords into Plowshares - hardly ever picked by the AI - was a better choice by then, while it wouldn't have helped us earlier.
 
BTW, one doesnt exclude the other as far as i know. You can have pagodas AND Mosques or Caths iirc. (If indeed more happiness would still be needed after the pagodas)
 
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