Kailric
Jack of All Trades
Well, about the monasteries, they already start with that bonus so i think they are a little over powered, because you start with it already.Also i they automaticly generate 2 points of research, wich a friend of mine used to ''cheat'' he builded a lot of monasteries and before the end of the dark ages he had longbown =/.
The mod is reeealy good just need some balancing
Heh, yeah, I actually thought people could do that and spam Monasteries just to get the free research points.
To prevent this we could...
-remove the free research altogether.
-add an extra building that must be built. Say instead of Founding a Monastery the Monk can found a Hermitage. The Hermitage could then be upgraded to a Monastery. This would be Historicaly accurate as lots of Monasterys started with a single Monk or a small few.
Also, each town built will produce one research per turn. A monastery produces 3. I want the player to be able to produce at least 1 research per turn, but this could cause players to spam towns as well. We could make it so the Player only generates 1 free research point regardless of the number of towns, just like how Religon (Crosses) works.