Wilhelmus-van-Nassouwe
Chieftain
- Joined
- Dec 5, 2023
- Messages
- 8
Hi Everyone,
I am trying to deliver all consumer goods to all of my cities to satisfy them. But I found there is a big issue with the vehicles: they will not transport anything once the destination storage full (they will just stay there and doing nothing, this pretty annoys me, because, for example, A has wine but storage is full, B is not yet full and has beer, I want my wagon transport the wine from A to B and beer from B to A, however, because A is storage full, my wagons will stuck and do nothing). Because the storage for each settlement is limited, the speed for each vehicle (whatever wagons or treks) is limited, also what we can set is limited (we can only set the import and export), to make sure consumer goods can be delivered to each settlement as soon as possible (so they can produce more happiness to support more population to produce more goods), we need to carefully design our transportation system.
I would like to know how you guys solve this problem, but I will also post my solution.
Suppose here is how my settlements looked on the map:
I grouped 5 - 6 settlements together and here is how they looks like:
Since there are roughly 40 kinds of consumer goods, we can split them into 5 groups and each group should have 8 goods.
Then for each settlement group, what I do is, make one of the group member to store 8 kinds of consumer goods, for exemple:
Let consumer goods group A contain roasted peanuts, roasted coffee, yerba mate, chocolate, cigars, cloths, wool cloths, and milk, then the B will have another 8 goods so as to C,D and E.
Then we just need to use vehicles to links them:
If some settlements are producing some goods that the settlements was not set to store (e.g. the settlement C is producing roasted coffee but this goods should be stored at settlement A), we just need to use another wagon to transport them to the correct settlement (in this example, it should be from C to A).
To balance the storage between each settlement group, we can add another vehicle to do the transportation like this:
i.e. make the vehicle (could be trek) to transport goods between each "consumer goods group A" settlement in each settlement group, it could also be done to B,C,D, and E.
To avoid the system being stuck by surplus, we can add a port city to store the excess goods and later export to Europe.
And, the reason I don't use automation is, it always inefficient and hard to maintain (I think it may caused by the algorithm).
I am trying to deliver all consumer goods to all of my cities to satisfy them. But I found there is a big issue with the vehicles: they will not transport anything once the destination storage full (they will just stay there and doing nothing, this pretty annoys me, because, for example, A has wine but storage is full, B is not yet full and has beer, I want my wagon transport the wine from A to B and beer from B to A, however, because A is storage full, my wagons will stuck and do nothing). Because the storage for each settlement is limited, the speed for each vehicle (whatever wagons or treks) is limited, also what we can set is limited (we can only set the import and export), to make sure consumer goods can be delivered to each settlement as soon as possible (so they can produce more happiness to support more population to produce more goods), we need to carefully design our transportation system.
I would like to know how you guys solve this problem, but I will also post my solution.
Suppose here is how my settlements looked on the map:
I grouped 5 - 6 settlements together and here is how they looks like:
Since there are roughly 40 kinds of consumer goods, we can split them into 5 groups and each group should have 8 goods.
Then for each settlement group, what I do is, make one of the group member to store 8 kinds of consumer goods, for exemple:
Let consumer goods group A contain roasted peanuts, roasted coffee, yerba mate, chocolate, cigars, cloths, wool cloths, and milk, then the B will have another 8 goods so as to C,D and E.
Then we just need to use vehicles to links them:
If some settlements are producing some goods that the settlements was not set to store (e.g. the settlement C is producing roasted coffee but this goods should be stored at settlement A), we just need to use another wagon to transport them to the correct settlement (in this example, it should be from C to A).
To balance the storage between each settlement group, we can add another vehicle to do the transportation like this:
i.e. make the vehicle (could be trek) to transport goods between each "consumer goods group A" settlement in each settlement group, it could also be done to B,C,D, and E.
To avoid the system being stuck by surplus, we can add a port city to store the excess goods and later export to Europe.
And, the reason I don't use automation is, it always inefficient and hard to maintain (I think it may caused by the algorithm).