Army (Size Infantry/Cavalry):
This is the size of your army. Later on Tanks will make an appearance as well. Depending on what time period the game is in, the actual number of troops will vary. Early on infantry will be counted in units while later on it will be in divisions. It will only cost 1 SP to increase your forces. Now, if you raise too many troops at once, the overall training of the army will drop. If you only use 1 SP then it is assumed they wont impact the overall effectiveness of your forces, but recruit too many then training will drop as there wont be time and/or resources to adequately train them.
Infantry: For each SP used you will get 10 squads/units/legions/regiments/divisions however they are called in that period. You can make your own name if you wish.
Cavalry: For each SP used you will get 5 squads/units/regiments/divisions however they are called in that period. You can make your own name if you wish. The main benefit of cavalry over infantry is speed and mobility.
IE: Your stat could say: Army: (30 infantry regiments/5 cavalry regiments).
http://en.wikipedia.org/wiki/Cavalry
Mercenaries:
During some time periods you can hire mercenaries. If it is possible, then I will let you know. Now, there might not be any mercenaries available, but its a pretty good bid that they will be. Now, mercenaries are always Professional in training and come in a size of 5 units per spending point, just like cavalry. However, you must pay 1 SP for every turn you want to employ their services meaning they are quite expensive to keep around. Also, they are rarely loyal, so beware of your enemies trying to bribe them.
Army (Training Infantry/Cavalry):
This is how trained your forces are. The better training they have, the higher the chance that they will be victorious in battle
unless their opponent is better of course. As you know it will reduce the quality of the army if you recruit too many at once, but you can of course train them to be better if you wish. Training your army costs 2 SP and you can only train once per turn. Of course, being in battles (real battles) also has a tendency to improve the quality of your troops
those who survive, that is. Note, that unlike some other NESses, then you have to train infantry and cavalry separately.
The training levels are as follows:
None-Rabble-Semi-Rabble-Tolerable-Normal-Better-Good-Very Good-Professional-Elite
Levies available:
Your levy is the militia your nation has available. The last line of defense. It is mainly farmers with little to no military experience and will usually die in droves if facing a trained army unless they are very lucky or has a very able commander.
Now, calling up the levy is free and can always be done. If you are invaded without having called up your levy, then there is a chance that your nobles/commanders will do so anyway if they feel it is necessary.
Calling them up does have some expenses though. If you call up half the levies youll have 1 SP less in your following turn and if you call them all up then youll have 2 SP less. This is because rather than producing stuff they are playing at being soldiers and thus lowering your income. In other words
every turn you have the levies called up youll have less SP to use in the FOLLOWING turn. Also, if you cant pay the price, then your eco-level will drop. It goes without saying that getting them killed is not a good idea either.
Oh, and your levies are defensive only. They will not leave your lands since they have farms to look after and just being called up is bad enough. Consequently having the levies ready for no reason can cause a drop in confidence.
For conscripts the rule is basically the same apart from the fact that they can be sent to other nations and they are not called up automatically if youre invaded. Another word for conscripting your troops is instituting the draft.
Navy (Size):
Much as with the army. This shows the size of your fleet. Initially we wont differ between the type of ships and most likely wont until we start playing with frigates and ships-of-the-line.
You can get 5 new ships for 1 SP. Later on as more ships become available, then prices for them will be listed. For now, you always get 5 basic ships for 1 SP though.
Navy (Training):
Well, this doesnt really require much explanation as it is with the army. Build too many ships at one time and training will drop as there will be a lack of experienced sailors to train them. Increasing training costs 2 SP.
Useless-Extremely Bad-Horrible-Tolerable-Normal-Better-Good-Very Good-Professional-Elite
UU (Size/Training):
Your UU can be whatever you desire. Just come up with a cool name and description and youll get it. You can only have one UU per age and you will need to choose what kind it is, ie. Infantry, cavalry or naval.
You increase the size of your UU in the same way as with other troops and you get the same amount. However, due to its higher training it costs 2 SP to recruit rather than just 1 SP. The UU will always have a training equal to the branch of the army it is based on +1. You can only increase your UU once per turn.
Example. Your UU is a special infantry unit. The training of your infantry it Better. Your UU automatically gets +1 so it will be Good. Should the traininglevel of the infantry rise or fall, then the level of your UU will too.
Later on we might make a separate training stat for the UU that can be increased independently if a majority wishes it.