historix69
Emperor
- Joined
- Sep 30, 2008
- Messages
- 1,402
I just wonder how combat / conquest would change in Civ5 / Civ6 if cities would have no City Defense element with hit points and ranged attack but rather provide a simple defensive bonus to its garrisoned unit (e.g. 50% default, 100% with city walls) ... an undefended (ungarrisoned) city would be immediately conquered/taken/plundered by every military unit stepping on the city tile ... player and AI would be forced to build multiple units per city (e.g. melee, range, medic, reserves) early to be able to defend against barbarian attacks and neighbours looking for advantages ... maybe the military upkeep would have to be lowered to allow enough units for defense without going bankrupt early in the game.