Due to the nature of this bug all my previous debugging methods have fallen apart. I would like to try a new method using modular xml loading to load this mod and try to debug it that way. It would be really helpful to me if you could convert all the xmls to xml modules.
I PM'd Kael about modular XML and he told me that it isn't the best bet for a new mod like ours. Scenarios or mods based on SotM would be able to go that route though.
Starting Sunday I can painstakingly start from scratch to make SotM. I'll start small, add in essentials, and use vanilla graphics for a while. I do, however, want to use Geo's tech tree right from the start so that's my goal: make the mod work using vanilla art and our stuff before switching buttons, terrain, and any graphics.