That's a possibility. But it seems that something is definitely going on.We didn't see TPs in G&K screeenshots for a very long time after it was announced, but they had redesigned them. Perhaps there's something similar going on here.
That's a possibility. But it seems that something is definitely going on.
I think new trading post could be built only on road and grow in the rate proportional with amount of trade passing the road, and will be "worn" if they're no trading in the road for prolonged time.
I've been saying almost since launch that I thought trade posts should be limited to tiles with roads - giving the extra bonus of having your most central city the most of them, since its going to be the hub that all the roads pass through.
The only issue then would be a lack of choices for regular empty tiles. Basic grassland or plains then could only sustain farms, I'm usually not so keen on pushing some of my minor cities pop that high.
According to the "What we know" thread the Collusus looses its gold per turn. Maybe they've the deleted the gold acquired through the map (almost) completely, probably with the excption of Brazil and I assume also Holland and their unique improvements.
According to the "What we know" thread the Collusus looses its gold per turn. Maybe they've the deleted the gold acquired through the map (almost) completely, probably with the excption of Brazil and I assume also Holland and their unique improvements.
I guess changes are big the trading posts are gone. maybe the whole archeology thing is meant as its replacement or maybe there is another new UI waiting for us?