Tomorrow's Dawn
Heroes Never Die
Because I really think a lot of maps still need to be changed for historical accuracy and if some civs get a lot of bonus stuff (Germany, Rome, Japan), the same reasons that apply to them (immigration, hypothetical colonization, etc.) should apply to everyone else that it concerns (India, Arabia, China, etc.).
As I understand it, this is the stability breakdown:
Dark Green: Core area; you flip cities in this region when you spawn and when you respawn
Light Green: Historical area; places that have a reduced penalty to settle on
Yellow: Contested area; no real penalty for settling, but is in another civ's core.
Orange: Foreign area; neutral
Red: Another civ's core; larger penalty
For instance in the Japanese stability map, we are to assume that they have West Coast stability because of a hypothetical colonization, which makes more sense with China regarding the treasure ships. But if we were to say that they have stability there to represent immigration, that'd be okay, except Vancouver is really improper considering that there's a more sizable and visible Japanese-American presence in Hawaii & California, as well as Brazil (home to the largest Japanese population outside of Japan) and Peru. So I'm actually arguing for a bigger, more accurate Japanese map. And again, it brings up what other people have brought up before, why doesn't China get (light green) in the region (Western United States) as well? Considering both immigration AND hypotheticals. Speaking of hypotheticals, Carthage with some Italian yellow would really work.
The immigration thing, is permanently fixated mostly because I believe someone brought up before that the German & Roman yellow and light green in North America are supposed to represent German & Italian immigrants respectively. It just seems kind of unfair then, that hey, why shouldn't Indian Americans be represented either? New York and Los Angeles have huge Indian American populations.
I believe someone mentioned before that what constitutes stability in one region for one civ is also based on whether they founded a city there or not, and etc.
This, I think is especially true of cities like Singapore, which is pretty British but if you look at it today, is pretty overwhelmingly Chinese, Malay & Indian in culture; despite inheriting British legal procedures. Again, this is in direct contradiction with the above immigration thing, cause then, why do Germans & Italians get a break and others don't?
This has already been somewhat remedied in DoC, but in vanilla RFC, Mongolia flips all of Northern China excluding Beijing, but including all of Manchuria. This is grossly inaccurate. The Jurchen Jin Dynasty fought the fiercest against the Mongol invaders and did not "join" them voluntarily. Other instances I can think of with gross flips, is when France spawns, they can accidentally flip some Spanish units on the border because as Leoreth said, the zones are "necessarily rectangles".
Anyways, I was just hoping, like many others, since Rhye revealed the stability maps for the first time, that they could be changed to be more accurate.
If you look back in a lot of threads regarding stability, there's always people clamoring at the inaccuracies in the maps.
I was sort of hoping you'd step up and change them (while I realize it's a lot of work).
TL;DR: Rhye's stability map is gross.
EDIT: This was in response to Thor Macklin.
As I understand it, this is the stability breakdown:
Dark Green: Core area; you flip cities in this region when you spawn and when you respawn
Light Green: Historical area; places that have a reduced penalty to settle on
Yellow: Contested area; no real penalty for settling, but is in another civ's core.
Orange: Foreign area; neutral
Red: Another civ's core; larger penalty
For instance in the Japanese stability map, we are to assume that they have West Coast stability because of a hypothetical colonization, which makes more sense with China regarding the treasure ships. But if we were to say that they have stability there to represent immigration, that'd be okay, except Vancouver is really improper considering that there's a more sizable and visible Japanese-American presence in Hawaii & California, as well as Brazil (home to the largest Japanese population outside of Japan) and Peru. So I'm actually arguing for a bigger, more accurate Japanese map. And again, it brings up what other people have brought up before, why doesn't China get (light green) in the region (Western United States) as well? Considering both immigration AND hypotheticals. Speaking of hypotheticals, Carthage with some Italian yellow would really work.
The immigration thing, is permanently fixated mostly because I believe someone brought up before that the German & Roman yellow and light green in North America are supposed to represent German & Italian immigrants respectively. It just seems kind of unfair then, that hey, why shouldn't Indian Americans be represented either? New York and Los Angeles have huge Indian American populations.
I believe someone mentioned before that what constitutes stability in one region for one civ is also based on whether they founded a city there or not, and etc.
This, I think is especially true of cities like Singapore, which is pretty British but if you look at it today, is pretty overwhelmingly Chinese, Malay & Indian in culture; despite inheriting British legal procedures. Again, this is in direct contradiction with the above immigration thing, cause then, why do Germans & Italians get a break and others don't?
This has already been somewhat remedied in DoC, but in vanilla RFC, Mongolia flips all of Northern China excluding Beijing, but including all of Manchuria. This is grossly inaccurate. The Jurchen Jin Dynasty fought the fiercest against the Mongol invaders and did not "join" them voluntarily. Other instances I can think of with gross flips, is when France spawns, they can accidentally flip some Spanish units on the border because as Leoreth said, the zones are "necessarily rectangles".
Anyways, I was just hoping, like many others, since Rhye revealed the stability maps for the first time, that they could be changed to be more accurate.
If you look back in a lot of threads regarding stability, there's always people clamoring at the inaccuracies in the maps.
I was sort of hoping you'd step up and change them (while I realize it's a lot of work).
TL;DR: Rhye's stability map is gross.
EDIT: This was in response to Thor Macklin.