New version uploaded and available at the top of the page.
Changes:
# Resources:
#
# Customising 'ResourceTiles' now allows the user to distinguish between coastal and ocean tiles.
# Customising 'Resource Land Masses' now allows water based resources to be assigned to particular land masses. Previously, customising the options so that water based resources were isolated to single land masses was ineffective.
# Introduced two new options: 'How many Land Masses' and 'Let Resources Clump'.
#
# 'How Many Land Masses':
# If a resource is selected to be isolated - not placed on all land masses - this options allows the user to determine how many the resource will be placed on.
# - Assigned to x land masses: Isolated resources are placed on x of the land masses. If x exceeds the number of land masses generated then no resources will be isolated; all resources selected for isolation may be generated on all land masses. Note that x only goes as far as 8. An alternative choice (listed below) exists if the user wants to place a resource on 9 out of 10 land masses.
# - Assigned to half the land masses: Isolated resources are placed on half of the generated land masses.
# - Assigned to all but one land mass: But for one land mass, an isolated resource may be placed anywhere.
# - Custom: Like all resource options, the ability to customise the effects of this option are available to users willing to edit this script with Python. Custom allows different resources to be isolated to different numbers of land masses (though the user must also make sure to set the appropriate resources to be isolated in the first place). Left unedited, this choice will assign isolated resources to just one land mass.
# Note that the map script is not guaranteed to generate the predefined number of landmasses so setting this option to 'assigned to x land masses' where x is a larger number may simply allow isolated resource to be generated everywhere.
#
# 'Let Resources Clump':
# This determines whether or not two of any one resource are allowed to be placed near each other.
# If clumping is disabled for a resource then a city's fat cross may only contain two of the resource in the following situations:
# 1) .......
# ..rYY..
# .YYYYY.
# .YYcYY.
# .YYYYY.
# ..YYYr.
# .......
#
# 2) .......
# ..YYY..
# .rYYYY.
# .YYcYY.
# .YYYYY.
# ..YYYr.
# .......
# where 'r' marks a resource, 'Y' marks a tile inside the city's fat cross, and 'c' marks the city tile.
# Options:
# - Standard: Attempts to approximate standard resource placement. Only luxury resources may be placed near each other.
# - Strategic: Only strategic resources may be placed near each other.
# - Health: Only health resources may be placed near each other.
# - Luxury: Only luxury resources may be placed near each other.
# - Strategic/Health: Only strategic and health resources may be placed near each other.
# - Strategic/Luxury: Only strategic and luxury resources may be placed near each other.
# - Health/Luxury: Only health and luxury resources may be placed near each other.
# - Strategic/Health/Luxury: All resources may be placed near each other.
# - Custom: The map script can be easily edited (as with other resource options) so that the user can decide which resources may be clumped. 'Custom' uses the user-edited clumped resources instead of one of the predefined options. If no editing has taken place, 'custom' uses the 'standard' option.
Changes:
# Resources:
#
# Customising 'ResourceTiles' now allows the user to distinguish between coastal and ocean tiles.
# Customising 'Resource Land Masses' now allows water based resources to be assigned to particular land masses. Previously, customising the options so that water based resources were isolated to single land masses was ineffective.
# Introduced two new options: 'How many Land Masses' and 'Let Resources Clump'.
#
# 'How Many Land Masses':
# If a resource is selected to be isolated - not placed on all land masses - this options allows the user to determine how many the resource will be placed on.
# - Assigned to x land masses: Isolated resources are placed on x of the land masses. If x exceeds the number of land masses generated then no resources will be isolated; all resources selected for isolation may be generated on all land masses. Note that x only goes as far as 8. An alternative choice (listed below) exists if the user wants to place a resource on 9 out of 10 land masses.
# - Assigned to half the land masses: Isolated resources are placed on half of the generated land masses.
# - Assigned to all but one land mass: But for one land mass, an isolated resource may be placed anywhere.
# - Custom: Like all resource options, the ability to customise the effects of this option are available to users willing to edit this script with Python. Custom allows different resources to be isolated to different numbers of land masses (though the user must also make sure to set the appropriate resources to be isolated in the first place). Left unedited, this choice will assign isolated resources to just one land mass.
# Note that the map script is not guaranteed to generate the predefined number of landmasses so setting this option to 'assigned to x land masses' where x is a larger number may simply allow isolated resource to be generated everywhere.
#
# 'Let Resources Clump':
# This determines whether or not two of any one resource are allowed to be placed near each other.
# If clumping is disabled for a resource then a city's fat cross may only contain two of the resource in the following situations:
# 1) .......
# ..rYY..
# .YYYYY.
# .YYcYY.
# .YYYYY.
# ..YYYr.
# .......
#
# 2) .......
# ..YYY..
# .rYYYY.
# .YYcYY.
# .YYYYY.
# ..YYYr.
# .......
# where 'r' marks a resource, 'Y' marks a tile inside the city's fat cross, and 'c' marks the city tile.
# Options:
# - Standard: Attempts to approximate standard resource placement. Only luxury resources may be placed near each other.
# - Strategic: Only strategic resources may be placed near each other.
# - Health: Only health resources may be placed near each other.
# - Luxury: Only luxury resources may be placed near each other.
# - Strategic/Health: Only strategic and health resources may be placed near each other.
# - Strategic/Luxury: Only strategic and luxury resources may be placed near each other.
# - Health/Luxury: Only health and luxury resources may be placed near each other.
# - Strategic/Health/Luxury: All resources may be placed near each other.
# - Custom: The map script can be easily edited (as with other resource options) so that the user can decide which resources may be clumped. 'Custom' uses the user-edited clumped resources instead of one of the predefined options. If no editing has taken place, 'custom' uses the 'standard' option.