pandamancer
Prince
- Joined
- Aug 18, 2013
- Messages
- 335
Yes, it's good to be back!
I am again relearning BTS after a short break. Then, I stumbled across the Roman UB. Some say it is overrated. So to summarize what the Roman Forum gives:
Now, I was wondering what does the +25% GP birth rate give in actual terms??
This link tells the mechanics of GPP (but outdated for BTS):
GPP explained
From what I recall from BTS. The birth chance is based on the total points for each type, not the number of source-turns for each type.
For a city with forum building (ignoring wonders, traits and civics), running 2 scientists gives a +1 scientist GPP (3 scientist GPP * 2 * 0.25 then rounded down). Sounds easy right? But, what happens if I run 1 scientist and 1 priest, what GPP does it produce?
a) +1 GPP with 50/50 chance of scientist or priest (That means if I click next turn the odds might be 43% GS and 57% GPro assuming the +GPP is a priest point)? So if I turn on the random seed on reload, the odds can be reversed if I reload n number of times?
b) +1 GPP of scientist point, because the game favors some specialist over the other (like when you activate the governor it prioritizes spy > engineer > scientist > merchant > artists > priests in that fashion)
c) +0.5 scientist point and +0.5 priest point... okay maybe my formula is wrong all this time.
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How about running 1 scientist, 1 merchant, 1 spy and 1 artist?
aside from the possibilities stated above, does it produce +2GPP of homogeneous or heterogeneous type (like +2GPP scientist vs +1GPP scientist +1GPP Spy)?
Thoughts?
I am again relearning BTS after a short break. Then, I stumbled across the Roman UB. Some say it is overrated. So to summarize what the Roman Forum gives:
- +25% Gold
- Can turn 2 citizens into Merchants
- +1 Happiness from Fur, Ivory, Silk, Whale
- +25% Great Person birth rate
Now, I was wondering what does the +25% GP birth rate give in actual terms??
This link tells the mechanics of GPP (but outdated for BTS):
GPP explained
From what I recall from BTS. The birth chance is based on the total points for each type, not the number of source-turns for each type.
For a city with forum building (ignoring wonders, traits and civics), running 2 scientists gives a +1 scientist GPP (3 scientist GPP * 2 * 0.25 then rounded down). Sounds easy right? But, what happens if I run 1 scientist and 1 priest, what GPP does it produce?
a) +1 GPP with 50/50 chance of scientist or priest (That means if I click next turn the odds might be 43% GS and 57% GPro assuming the +GPP is a priest point)? So if I turn on the random seed on reload, the odds can be reversed if I reload n number of times?
b) +1 GPP of scientist point, because the game favors some specialist over the other (like when you activate the governor it prioritizes spy > engineer > scientist > merchant > artists > priests in that fashion)
c) +0.5 scientist point and +0.5 priest point... okay maybe my formula is wrong all this time.
=======================
How about running 1 scientist, 1 merchant, 1 spy and 1 artist?
aside from the possibilities stated above, does it produce +2GPP of homogeneous or heterogeneous type (like +2GPP scientist vs +1GPP scientist +1GPP Spy)?
Thoughts?