Nightguard
Warlord
- Joined
- May 11, 2008
- Messages
- 131
First of all, because I poke around at a lot of different games, I just want to ask if you were inspired to try this by Age of Empires 3? They had something very similar in the Asian Dynasties expansion, even down to calling them embasies. I'm not complaining on that point, just making an observation.
Secondly, and to be a balance to one of the more vocal voices in this arguement, I want to say that I'm really interested in this idea and seeing where you might take it. You're right; it's a very different direction than a lot of other mods have tried. I've played the FfH mods where each civ is very specific from the very start, and I've enjoyed them greatly. I'm not sure how exactly this direction will play out in-game, but I'm very interested to see what you can do with this.
Are you planning on making all of the 'embasies' great wonders, or will there also be a few that are national wonders? You could make a number of more 'generic' embasies that reflect not a specific people, but a type of culture. For example, you could make Nomadic Plains Dwellers, which could describe both the Mongols and the Lakota.
All in all, while there are some that will disagree with this direction for the mod, I think it does have a lot of possibilites, and I'm really looking forward to seeing where you take it next. Good luck, Hydro!
P.S. Do you think StrategyOnly could put a link back up to v11 for people who are adamantly against this direction, or is he hoping to win people over by having them try this out for themselves? I just ask because that was the last 'final build' that hadn't started moving this way.
Secondly, and to be a balance to one of the more vocal voices in this arguement, I want to say that I'm really interested in this idea and seeing where you might take it. You're right; it's a very different direction than a lot of other mods have tried. I've played the FfH mods where each civ is very specific from the very start, and I've enjoyed them greatly. I'm not sure how exactly this direction will play out in-game, but I'm very interested to see what you can do with this.
Are you planning on making all of the 'embasies' great wonders, or will there also be a few that are national wonders? You could make a number of more 'generic' embasies that reflect not a specific people, but a type of culture. For example, you could make Nomadic Plains Dwellers, which could describe both the Mongols and the Lakota.
All in all, while there are some that will disagree with this direction for the mod, I think it does have a lot of possibilites, and I'm really looking forward to seeing where you take it next. Good luck, Hydro!
P.S. Do you think StrategyOnly could put a link back up to v11 for people who are adamantly against this direction, or is he hoping to win people over by having them try this out for themselves? I just ask because that was the last 'final build' that hadn't started moving this way.