Immaculate
unerring
- Joined
- Jan 22, 2003
- Messages
- 7,623
ImmacuNESIOTVIII: Pew Pew
Introduction and Outline
Prelude
By the year 2902 humanity had spread far beyond earth. We mined helium-3 from Jupiter and Saturn and Uranus, ringed the sun with solar-powered bioquantum computers, and had finally broken the faster than light limits to interstellar travel with a series of jump-gates that let us explore further and further. We had colonized Alpha Centauri, Sirius, Luten 726-8, Epsilon Erindandi and were pushing beyond. The planets, moons, and hab-stations of man were a riot of cultures, ideologies, and governments with more diversity than we in the twenty-first century could ever imagine. We celebrated our differences and though we fought and warred, somehow we managed to avoid extinction.
We had found a variety of alien life, though none of it intelligent and certainly none of it sentient. That changed in 2903 when they came. We are the survivors; we are those that fled. And so we know relatively little of those who brought fire and blood to the brethren we left behind. We know they came from somewhere within the interior of our own galaxy. We know of their great machines that seemed to fold time and space itself, but of them, we know nothing, not even their names.
Because we fled.
We were the last chance of a people who saw that their end was at hand, the blind sowing of humanitys DNA and culture far and wide in the hopes that some might find rich earth to take root in and rebuild.
During the 29th century interstellar cherenkov-based telescopy had revealed a series of stars in the distant outer portion of the Norma galactic arm, as far from the galactic interior as we could imagine, which showed the faint hopeful shadows of habitable planets.
And so a number of organizations (planets, faiths, nations, phyla) cooperated to share intelligence of these potential new sites of distant colonization and together fired the seed of their civilizations deep across the void in the hopes that some 700 years later, the ships would arrive and settle new homes.
The first to arrive were the relatively small mass ships which could be accelerated to a much greater degree. Too fast for humans to survive, these carried sensors, self-assembling robotic factories, and the genetic code for all the plants, animals, and microbiota that we would need at our new homes. The sensors mapped the planets. The factories assembled the basic infrastructure we would need upon our arrival, the biosystems needed to seed the planets, and the jump-gates necessary to travel between the stars at speeds faster than light. From the terran genetics life blossomed on these far planets, palm trees and tuna, soil bacteria and monkeys.
When we arrived, almost 150 years after the first ships, we brought with us millions of colonists, fusion energy systems, the vast wealth of machinery and technology we had built our civilization upon, and importantly, our history, our culture, our very identity.
We stepped from the great interstellar ships which had taken us so far. We had arrived.
Home.
Welcome
Welcome to ImmacuNESIOTVIII- Pew Pew, a science fiction colonization and war game set in a distant arm of the milky way. It takes place in the same universe first introduced in Escape Velocity and so takes for granted rho-based technology that allows for shields and levitation and computers formed from a combination of biology and quantum systems.
This is my first time attempting to moderate a game on the IOT forum and I hope youll be somewhat patient with me.
I intend for this game to be much lighter than most of my previous games; Im quite enjoying my summer and want to balance moderating this with a healthy outdoor lifestyle in addition to family and work. To that end, economics, technology, and war will much simplified compared to previous games.
The game will end. I intend to moderate until late summer or mid-fall, after which time i will resume moderating Escape Velocity. If that plan changes I will do my best to communicate it to the players earlier rather than later.
Joining
I will accept up to 16 players. Orders will need to be submitted by e-mail so either be ready to use your existing e-mail address or make a gaming one. If you dont feel comfortable using e-mail and insist on using the forums private messaging system then please dont apply. I know this might feel uncomfortable for you but consider that moderator burn-out is the #1 reason why these sorts of games don't last. E-mail orders make things MUCH easier for me and contribute to the game being more stable.
Applications to join should be made in thread and include the following,
Applications should illustrate a balance of realism and novelty. You all start with the same basic stats and no one receives starting bonuses or anything like that.
Orders
Orders will only be accepted by e-mail. So if you are unwilling to set up a gaming e-mail address or to use your existing e-mail address to submit orders, then please dont apply for a position in the game.
Submit orders to immaculate.game@gmail.com.
Your orders MUST include:
Updates and Feedback
I will provide you your stats privately. I want scouting to be a major component of this game and if you know everything about your neighbors, then there is no reason to scout them.
Each player will also receive private scouting reports of any star systems they explore. You are free to publish these widely, share them with select players, or keep them to yourself.
The update itself will include general impressions and major events for each faction. Ill try to keep your factions more secret activities out of the update unless theres a good reason to include it.
Contacting me
You can contact me via a shared google doc that I will use for each faction or via skype. My skype name is immaculate.game. Please dont use the forums online private messaging system because it makes things harder to track.
Introduction and Outline
Prelude
By the year 2902 humanity had spread far beyond earth. We mined helium-3 from Jupiter and Saturn and Uranus, ringed the sun with solar-powered bioquantum computers, and had finally broken the faster than light limits to interstellar travel with a series of jump-gates that let us explore further and further. We had colonized Alpha Centauri, Sirius, Luten 726-8, Epsilon Erindandi and were pushing beyond. The planets, moons, and hab-stations of man were a riot of cultures, ideologies, and governments with more diversity than we in the twenty-first century could ever imagine. We celebrated our differences and though we fought and warred, somehow we managed to avoid extinction.
We had found a variety of alien life, though none of it intelligent and certainly none of it sentient. That changed in 2903 when they came. We are the survivors; we are those that fled. And so we know relatively little of those who brought fire and blood to the brethren we left behind. We know they came from somewhere within the interior of our own galaxy. We know of their great machines that seemed to fold time and space itself, but of them, we know nothing, not even their names.
Because we fled.
We were the last chance of a people who saw that their end was at hand, the blind sowing of humanitys DNA and culture far and wide in the hopes that some might find rich earth to take root in and rebuild.
During the 29th century interstellar cherenkov-based telescopy had revealed a series of stars in the distant outer portion of the Norma galactic arm, as far from the galactic interior as we could imagine, which showed the faint hopeful shadows of habitable planets.
And so a number of organizations (planets, faiths, nations, phyla) cooperated to share intelligence of these potential new sites of distant colonization and together fired the seed of their civilizations deep across the void in the hopes that some 700 years later, the ships would arrive and settle new homes.
The first to arrive were the relatively small mass ships which could be accelerated to a much greater degree. Too fast for humans to survive, these carried sensors, self-assembling robotic factories, and the genetic code for all the plants, animals, and microbiota that we would need at our new homes. The sensors mapped the planets. The factories assembled the basic infrastructure we would need upon our arrival, the biosystems needed to seed the planets, and the jump-gates necessary to travel between the stars at speeds faster than light. From the terran genetics life blossomed on these far planets, palm trees and tuna, soil bacteria and monkeys.
When we arrived, almost 150 years after the first ships, we brought with us millions of colonists, fusion energy systems, the vast wealth of machinery and technology we had built our civilization upon, and importantly, our history, our culture, our very identity.
We stepped from the great interstellar ships which had taken us so far. We had arrived.
Home.
Welcome
Welcome to ImmacuNESIOTVIII- Pew Pew, a science fiction colonization and war game set in a distant arm of the milky way. It takes place in the same universe first introduced in Escape Velocity and so takes for granted rho-based technology that allows for shields and levitation and computers formed from a combination of biology and quantum systems.
This is my first time attempting to moderate a game on the IOT forum and I hope youll be somewhat patient with me.
I intend for this game to be much lighter than most of my previous games; Im quite enjoying my summer and want to balance moderating this with a healthy outdoor lifestyle in addition to family and work. To that end, economics, technology, and war will much simplified compared to previous games.
The game will end. I intend to moderate until late summer or mid-fall, after which time i will resume moderating Escape Velocity. If that plan changes I will do my best to communicate it to the players earlier rather than later.
Joining
Spoiler :
I will accept up to 16 players. Orders will need to be submitted by e-mail so either be ready to use your existing e-mail address or make a gaming one. If you dont feel comfortable using e-mail and insist on using the forums private messaging system then please dont apply. I know this might feel uncomfortable for you but consider that moderator burn-out is the #1 reason why these sorts of games don't last. E-mail orders make things MUCH easier for me and contribute to the game being more stable.
Applications to join should be made in thread and include the following,
- name
- location on the map
- the name given to your new home planet. Also feel free to rename your star.
- a description of culture; please include a few keywords that describe those traits or characteristics, isms, that your culture values (for example: individualism, materialism, environmentalism, etc)
- a description of government and organization; again, please include a few keywords i can use to provide an abbreviated description within your stats (for example: neo-feudalism, corporate oligarchy, religious theology, etc)
- a short historical biography
Applications should illustrate a balance of realism and novelty. You all start with the same basic stats and no one receives starting bonuses or anything like that.
Spoiler :
Orders will only be accepted by e-mail. So if you are unwilling to set up a gaming e-mail address or to use your existing e-mail address to submit orders, then please dont apply for a position in the game.
Submit orders to immaculate.game@gmail.com.
I will not accept orders submitted by private message.
Your orders MUST include:
- Stats
- Spending (research, resources, industry). Do the math. Dont make me do it.
- Ship/Troop movements (if any) (including movement of any cargo)
- Military orders (if any)
Updates and Feedback
Spoiler :
I will provide you your stats privately. I want scouting to be a major component of this game and if you know everything about your neighbors, then there is no reason to scout them.
Each player will also receive private scouting reports of any star systems they explore. You are free to publish these widely, share them with select players, or keep them to yourself.
The update itself will include general impressions and major events for each faction. Ill try to keep your factions more secret activities out of the update unless theres a good reason to include it.
Contacting me
Spoiler :
You can contact me via a shared google doc that I will use for each faction or via skype. My skype name is immaculate.game. Please dont use the forums online private messaging system because it makes things harder to track.