- Joined
- Mar 26, 2007
- Messages
- 7,920
Philosophical reduces the number of turns before you get a great scientist, which can be used to replace or augment your assigned scientists.
Sure, I could have guessed that was what you meant. However, you said creative and philoshical traits provide for cheap Libraries, but this statement is still only half correct (only the creative trait provides a Hammer bonus for building/whipping/chopping Libraries). Please try to be as precise in your statements as you possibly can. This is a strategy article that many players will refer to for years. Thank you very much for your efforts in writing and refining it.
I assume you will incorporate all constructive critisms, time permitting. For an early draft, the article is very well written. Please surround all images with spoilers, since some people may be using devices that are too small to display them and still retain enough detail to follow the article. Please try to write the article such that not a single image needs to be refered to understand the strategy enough to apply it to a game (some players may be reading your strategy article on a smart phone while trying to apply it on a game running on their PC).
EDIT: If I generated a Great Scientist before or shortly after Horseback Riding was completed, I would use it to bulb Mathematics for +50% Hammer bonus on 'chopping' Horse Archers; That would provide 3 Horse Archers with Mathematics versus 2 Horse Archers without Mathematics, considering only Hsmmers from Chopping Forests; For a forested start an sufficient Workers to chop them, an either faster rush using 2/3 the forests or a significantly larger number of Horse Archers.
Sun Tzu Wu