Good question. And XP? Let us assume mime kills an archmage. He becomes an arcane unit with 0 exp and a bunch of promotions? (Or he remains melee unit?) And what about hero promotion?For the mime, since it is stealing other units promotions, does that mean it does not gain its own (meaning it does not level)
I think it works well for just one civ (though without the interception chance on marksmen); I'm imagining a svaralfar shadow being protected by nearby hunters whose ravens intercept other birds that try to find the shadow. making a sneaky civ sneakier, but not expanded to everyone to keep the birds still useful.The blood hawk really shouldn't be a UU, but an upgraded form of the birds for everyone (with slightly different flavor units, like hawks/raven/parrots have). It seems like a waste to implement archers as interceptors for only one minor UU, but would be fine if everyone could have attack birds. Birds tend to become worthless later in the game without any upgrades (except for grafting into flesh golems, where they are amazing and probably overpowered. But don't take the ability away, I'm just getting used to this exploit. ) (Why did we have ot limit the contest to those 4 civs? There were plenty of sugestions tat would be better for the barbs, r for everyone.)
Normally, it should steal special abilities, but as I'm not good and progamming, I don't know if this is possible, so I proposed the idea with the promotions as an alternative. Yes, this would make the mimes not gain promotions (the same way the golems do).For the mime, since it is stealing other units promotions, does that mean it does not gain its own (meaning it does not level)
Good question. And XP? Let us assume mime kills an archmage. He becomes an arcane unit with 0 exp and a bunch of promotions? (Or he remains melee unit?) And what about hero promotion?
I think it shoud become an exact copy of defeated unit (including skin, power, level, XP, and religion) with only addition of mime promo.
Let us make a restriction: if mime defeats undead unit then he has no way back and then can mimic only undead units. The same with demons and angels.
Also we can add small withdrawal chance as a property of mime promo and ability to mimic even after withdrawal. That would be really interesting.
For the mime, since it is stealing other units promotions, does that mean it does not gain its own (meaning it does not level)
I think it shoud become an exact copy of defeated unit (including skin, power, level, XP, and religion) with only addition of mime promo.
the original plan is for it to steal special abilities.
This would make it useless because once I see a Mime I would attack it with my crappiest unit (can even be a summon...), turn it into the same and kill it with my next attack.
The only way that'd work is if you weren't able to see the mime promotion on the enemy units.you won't know... maybe the warrior is the mime, or maybe the axeman ...
Then mime's aims are not strongest units but spellcasters. In any case there is much to play with.Ah, but if it's the strongest unit in the stack you won't have a choice
Good idea by the way. The only problem is that Kael will have a number of issue reports on misterious transformations.The only way that'd work is if you weren't able to see the mime promotion on the enemy units.
ya when i was thinking of a unit i thought "what would i make that could be done without too much trouble, that i would like to use" and put it on a tech that could use a unit hehAh, but if it's the strongest unit in the stack you won't have a choice
I'm coming round to that a bit - I voted for Sureshot's Trickster, but then I can't imagine it'll take her more than 10 minutes to mod it in and try it out herself anway