Jaii der Herr
Chieftain
- Joined
- Dec 19, 2010
- Messages
- 44
Not particularly. I've been working on my derivative map script as of late and it's actually nearing a point where it's ready for a beta release. Pretty much the only thing I've got implemented in the unreleased PW3 v6.0 is three preset map options. Multiplayer synchronization is still an issue and I'd still like to have a go at the continent stamper. Both of these issues are also present in my derivative so I will do my best to address them when I can, and when I do I'll implement them in PW3 as well.
Hi Bobert13, as I have written my own MP-Version of perfect world 3 long time ago with options (such as random water %). I recently updated my options with the changes you did to the map and then had sync issues.
The problem was, that the water % was calculated in MapConstants. But PWRandSeed() was called after MapConstants:New() in GeneratePlotTypes().
Perhaps you have a similar issue.