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revision 800, on giant earth map, slowest speed, city maintainance cost is too high.. Also, republic civic maintainace is also too high
 

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revision 800, on giant earth map, slowest speed, city maintainance cost is too high.. Also, republic civic maintainace is also too high

City Maintenance amounts seem fine, Republic civic maintenance also seems fine.

If you're confused, we removed inflation and increased city maintenance to compensate. Republic is supposed to have high maintenance, it is the small empire civic. Monarchy is meant for larger empires.
 
Please compare the two saves. I buit one more city, and maintainance goes up a lot ( from +150 gold to -50 gold)
 

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Please compare the two saves. I buit one more city, and maintainance goes up a lot ( from +150 gold to -50 gold)

Yep, that is normal, I promise!

City Maintenance uses a exponential formula. The more cities you have, the more it costs for each new city. The costs rise more and more with each city. It does reach a maximum, depending on your difficulty level. You are on the highest difficulty level, so the cap is 100 :gold: per city. ;)
 
I think the city maintenance cost needs to scale with map size. I used to build 200 cities to cover the whole map, now I can not do it anymore
 
Revision 801

  • Claiming territory tiles requires that you own a tile culturally adjacent to the tile you wish to claim
  • Added AI logic to encourage AI units to claim nearby resource tiles
  • Early Resync code (not yet enabled) to fix OOS's

I'd like players to let me know if they see the AI claiming resources adjacent to their territories. I am worried the logic I added was too simplistic and they will just claim territory and then abandon it the next turn! So please let me know what you observe, and uploading saves of such behavior would be very appreciated. ;)
 
I think the city maintenance cost needs to scale with map size. I used to build 200 cities to cover the whole map, now I can not do it anymore

It does! Take a look at Civ4WorldInfos.xml, in the XML/GameInfos folder. It totally has a field that scales maintenance costs:

Code:
<iNumCitiesMaintenancePercent>45</iNumCitiesMaintenancePercent>

If you were on a standard map, you'd be maxing out maintenance already.

The city maintenance changes are intentional to prevent runaway civilization growth and balance the game. Now granted, I think Gigantic maps have 4x the size of a Giant map, but the world XML only scales the maintenance costs down by half. We could consider tweaking those a bit better, it's fair to say I don't play the largest map sizes.
 
Revision 802

  • Tweak world size number of cities maintenance modifiers

Let me know what you think, asdvbn. I do agree it was a bit high for your game, but I don't think 200 cities is realistic is either. 75-90 might be more sane.
 
Thanks. I will play along and let you know. btw, in this gagantic map, i usually build 200+ cities. You can see that now I have more than 40 cities which only occupies Europe and small portion of Africa. I guess I need to adapt my city planning according to the new maintenance cost.
 
Thanks. I will play along and let you know. btw, in this gagantic map, i usually build 200+ cities. You can see that now I have more than 40 cities which only occupies Europe and small portion of Africa. I guess I need to adapt my city planning according to the new maintenance cost.

Things will improve in the later game, as buildings like telegraph & telephone networks appear which can decrease maintenance costs. ;)
 
Revision 803
Launcher v0.15:
- Language menu now display the language in-use
- System language is used at first start, then saved when changed
- Updated german, polish and spanish translations
- Fixed module updater progress bar
 
Things will improve in the later game, as buildings like telegraph & telephone networks appear which can decrease maintenance costs. ;)

I played along and the maintenance is better now.
I think it is still a little high, but it may be natural since in early ages it is difficult to have a big empire. As you said, after industry or modern age, I may be able to build more cities. I will try to play the game further and upload a final save.
 
Revision 804

  • Remove RomGameUtils (ancient, unneeded code)
  • Add resync serialization for CvArea, CvPlot, CvMap, CvDeal, partial for CvPlayer.
  • Shift->Hover on tiles reveals exact culture amounts for each player
  • Added Fixed Borders AI, units will claim and defend resources near borders
 
Revision 805
Some new Wonders and a new Unit, many XML tweaks, minimal Python changes.

Buildings
  • Removed AI weights for all buildings with no Python effects, added AI weights for buildings with Python effects
  • New button for City Council
  • Arena merged with Colosseum; Arena now costs 80, +0.15 happiness/population, gets 1 happiness per 20% on Culture slider, culture raised to +2; Colosseum deleted
  • Grocer moved to Crop Rotation

Wonders
  • New Wonders: Gutenberg Bible (Printing Press), East India Company (Mercantilism), The Agency (Fiber Optics), Pleistocene Park (Cloning + Ecological Engineering), Dinosaur Park (Artificial Evolution)
  • All Shrines count as Wonders and can be built regardless of Wonders present in city
  • Kong Miao no longer grants Morale promotion
  • Olympic Games no longer grants happiness (still negates all unhappiness)
  • Plato's Academy changed from +50% science and 3 Scientist slots to 2 free Scientist
  • Great Library changed from 2 free Scientist to 2 Scientist slots and +1 science from Scientist
  • Clerks Guild moved from Music to Civil Service
  • Equestrians Guild moved from Stirrup to Armored Cavalry
  • Fishmongers Guild requires Rudder
  • Independence Hall grants access to all Power civics
  • Brandenburg Gate grants +2 culture from Great Military Instructor
  • Edison's Workshop changed from +1 hammer from Scientist to +2 science from Engineer and from Great Scientist GPP to Great Engineer GPP
  • Bauhaus School changed from +1 commerce from Engineer to +2 culture from Engineer
  • Einstein's Laboratory changed from 2 free Scientist to 2 Scientist slots and +2 science from Scientist
  • Federal Reserve gives -10% maintenance in all cities and no effect on inflation
  • World News Network grants +2 gold and +2 culture from Celebrity

Unique Buildings
  • American Mall changed to Shopping District variant
  • Babylonian Garden, Byzantine Hippodrome, Mayan Ball Court changed to Arena variant
  • Greek Odeon changed to Theatre variant
  • Indian Mausoleum changed to Graveyard variant

Events
  • Favorite Son, National Sports League changed to affect Arenas
  • Football War changed to trigger on Stadiums
  • Turned off Federal Reserve event
  • Added Megafauna Attack and Dinosaur Attack events

Technologies
  • Woodworking is required for Masonry
  • Corporation is now early Industrial Era, requires Constitution and Economics, leads to Marxism
  • Deleted Climate Models

Units
  • Old Caravan unit renamed Trader
  • New Caravan unit available at Agricultural Tools
  • Fixed broken Stealth Fighter name and cut model designators from Strike Fighter and Modern Fighter
  • Waidan (Taoist religious promotion) requires Led by Warlord

Maps
  • Deleted Africa map (was a BTS map, not an AND map)
 
Those +2 Science from Specialist are for all specialists of that kind in all owned cities, or just in the Wonder's city?
 
Revision 806

Update city screen to show building icon, widen left column by 50 pixels
 
The Dinosaur park wonder, wouldn't it be more relevant to rename it Jurassic Park, and I like the Megafauna and Dinosaur attack events... (would have mentioned them anyway)

After all, the Jurassic Era, was when all the "Mega Fauna" appeared
 
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