We're lucky - I saved the Game because it was interesting hoping to be able to continue it if it's got fixed.
I can reliably reproduce the error with your save game. Thanks. For some reason I have to open and close world builder first to get it at the next turn, but that's ok, as long as I get the error.
The driver update fixed neither the MAFs when loading nor the python exceptions posted above...
Would have been too easy.
The End of Winter game seems helpful. I have a Python exception Message like the ones in the other game on turn 12 (Turn 82-classic start). Seems like some is wrong with the ice melting.
It's the reverting of terrain back to it's non-winter version. If too many tiles change at once it becomes a lot faster to update the whole map instead of each plot individually. That's the point where you start getting the error.
Update: The mechanic that melts the ocean-ice seems to work fine.
That's because Ocean Ice is a feature and not terrain. Don't ask me why it is so difficult for civ4 to change terrain graphics but not feature graphis.
How many tiles are supposed to turn improve with the end of winter option? It seems to work in general, but it seems like a lot slower (In tiles per turn, not slowed turns) than normal - but this might just be me.
End of Winter last for a third of the game (scaling with speed) in Fall Further.
I've got 3GB... again not the peak you can have, but still not bad. The CPU is a Core 2 Duo E6750 (2x2.66GHz)
Better than my computer. AMD 4800+, 2 Cores, 2GB RAM, NVidia 7600GT. It's not a hardware problem then.
Maybe something in the middle would help - 10 tiles at a time or 5 tiles...
I would love to do this, but it's only 1 plot or everything. It's a civ4 engine limitation. We can't do anything about it. It seems we are reaching the limits of this engine lately a lot.
What makes my also wonder is, that it's exactly 15 exceptions every turn.
It's once for every player in the game and once at the end of every game turn.
What would that workaround be if it won't work?
I'll try to capture the python exception and update the plots one at a time instead of the whole map. It'll slow down your between turn times considerably, if it comes to hell terrain, deepening, everything that changes a lot of terrain each turn. Maybe I find another solution, but at the moment I can't think of one.
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