consentient
Domination!
- Joined
- Jul 7, 2014
- Messages
- 3,361
I also think adding a few medals or special quests add a layer of complexity and variety. Such as religious goals/quests, no worker stealing, no coups, settle a NW, eliminate a certain civ (you can have hints in the description that are vague but make sense once you play a while), no Rationalism, etc.
I'm down with this stuff if it's optional, and maybe the person who scored the most medals on one map could set the quests for the next? Or the map submitter? Anything to get other people involved besides the host. Acken, this is not to disrespect you, you're doing a great job overall, but I'm sure you would welcome the extra hands?
I don't recall Random Personalities being tried in the DCL or ICL...
DCL #20 had random personalities. I put it in there thinking it would make things a little trickier, to compensate for the 2x NW Spain start, but most people thought it made the AI even crapper.
Smart AI Mod: http://forums.civfanatics.com/showthread.php?t=521955
Buffed AI Mod (uses per era modifier to dynamically adjust difficulty, and includes Smart AI Mod and some other changes): http://forums.civfanatics.com/showthread.php?t=504220
Not tried the buffed one but the Smart AI mod doesn't achieve any of the things it claims. It claims for example that the AI does not randomly embark units during war, but on the game I tried it on Oda sent ALL his units into the ocean on one turn.