Maguyver
Chieftain
That's because I am an idiot. CulDiv isn't on Steam, I forgot which thread I am in.
function(player)
local playerID = player:GetID()
local [COLOR="Green"]goldCost[/COLOR] = JFD_GetEraAdjustedValue(playerID, mathCeil(75*iMod))
if player:GetGold() < [COLOR="Red"]goldCostEraAdj[/COLOR] then return false end
Event_JFD_CulDiv_Northern.Outcomes[3].Desc = Locale.ConvertTextKey("TXT_KEY_EVENT_JFD_NORTHERN_OUTCOME_RESULT_3", goldCost)
return true
end
Hello, i have 3 polar civs on my games: Dene, Yupiks and Inuit ,but with the lattest version, the Inuit and the Dene appear as tribal american
It's better to report this to the Colonialist Legacies thread.
Actually, Inuit and Dene are defined in the CulDiv mod itself. Being older mods they haven't even been updated with native CulDiv support yet. But like Chrisy said it's probably a mod conflict.
EDIT: Looking in the files however I think the Dene use the wrong defining tag unless there is a second non-CL mod. It's tagged as "CIVILIZATION_DENEFIRSTNATION" when the Dene's tag is "CIVILIZATION_CLDENE"
Logs perhaps?
The slow debugging method is to disable a couple mids, then go to the Civ selection screen and see if there's still a problem.
You know, it would be amazing if all the gameplay mods were compiled into a single Megamod, to cut down on load order problems or any mod to mod communication.
Any idea why the Southern culture group (bonus=free fishing tech w/ CBP) starting units don't get embarkation? I remember seeing this here at some point but I don't remember if it was resolved. I am using v.7, with full CBP no EUI, plus a few choice picknmix mods
Bump. Happening to me as well.
Hey JFD and others, thank you all for your amazing work on this project, along with many others, including JFD Civs.
However, I have a question. While playing as one of the JFD Civs, in this case Stalin's Soviet Union, units do not have a voice over. While Catherine's Russia (and other vanilla civs) uses the Russian unit voice over just like Civ4, modded civs that supposedly have support for this mod, do not. This kinda bugs me, because unit voice over was one of important reasons why i installed this mod.
Is there any way to add the voice over support to JFD Civs? I guess they already have proper scripts in place, its just the matter of turning them on and setting them up. Any suggestions on how it can be done?
Hello, i have 3 polar civs on my games: Dene, Yupiks and Inuit ,but with the lattest version, the Inuit and the Dene appear as tribal american