To quote the modder above's sig: "Back to Civ business..." I've been thinking to get involved again and what better project for me than the Southern Netherlands! I'm seeing it big and have plans for separate Couny of Flanders, Duchy of Brabant, Prince-Bishopric of Liège, County of Hainaut and the Duchy of Luxembourg. All in all covering Belgium and environs (Namur will be a city state, sorry). For me the whole region is interesting enough to be worth it and I hope enough others share that vision. Because on my own I'd probably struggle to get to Liège even.
I have many ideas in my head and just as much still needed but I'll try to be brief or everyone would go tl;dr . I'll only mention some and spoiler the reasoning and/or alternatives. Basically many of the cultural traits are shared between these entities and their assignment is often based on "mosts" and "firsts". I'll be including events/decisions support and list some examples. Moreover, I would include a number that are applicable for multiple or all civs mentioned, e.g. the Beeldenstorm, invention of the chocolate bar or regular international beer award. So the first sketches:
Couny of Flanders
Leader: Robert III (or Philip I?)
UA: Urban Prosperity = From the Middle Ages onwards, cities having 2 or more simultaneous trade routes for at least 20 turns are granted City Rights. This allows them to construct a Belfort (Belfort: +10% building , +2 and +2 )
UB: Cloth Hall = replaces the mint. +1 for local sheep and +2 for each trade route with a city which has improved sheep nearby. Grants +1 to the market and +2 to the caravansary in this city
UU: City Militia = replaces pikeman. bonus in march and cheaper to purchase
D: patronize the Flemish Primitives, innovate financial techniques to create the Bourse
E: stop/condone the Bruges Matins, silting of the Zwin channel, writing of the Lion of Flanders
Duchy of Brabant
Leader: John I
UA: Joyous Entry = Starting in the Middle Ages, each 20 turns a different city will be visited. It receives two Merchant, Scientist or Enigineer slots, +20% and +4 and WLTKD is celebrated.
UB: Beguinage = replaces garden. can be built anywhere, +1 and + 1
UU: Count = replaces knight. number limited to the amount of CS friends and gains +10% for each CS ally
D: organize Guild of Saint Luke, expand main harbor
E: papal bull to found Leuven university, lord killed during jousting, writing of Brabantsche Yeesten.
This is proving to be hard work . I'll be saving the other 3 for later.
I have many ideas in my head and just as much still needed but I'll try to be brief or everyone would go tl;dr . I'll only mention some and spoiler the reasoning and/or alternatives. Basically many of the cultural traits are shared between these entities and their assignment is often based on "mosts" and "firsts". I'll be including events/decisions support and list some examples. Moreover, I would include a number that are applicable for multiple or all civs mentioned, e.g. the Beeldenstorm, invention of the chocolate bar or regular international beer award. So the first sketches:
Couny of Flanders
Leader: Robert III (or Philip I?)
UA: Urban Prosperity = From the Middle Ages onwards, cities having 2 or more simultaneous trade routes for at least 20 turns are granted City Rights. This allows them to construct a Belfort (Belfort: +10% building , +2 and +2 )
UB: Cloth Hall = replaces the mint. +1 for local sheep and +2 for each trade route with a city which has improved sheep nearby. Grants +1 to the market and +2 to the caravansary in this city
UU: City Militia = replaces pikeman. bonus in march and cheaper to purchase
D: patronize the Flemish Primitives, innovate financial techniques to create the Bourse
E: stop/condone the Bruges Matins, silting of the Zwin channel, writing of the Lion of Flanders
Spoiler :
UA: The Belfort no longer replaces the castle. Production bonus based partially on the claim that the Flemish invented the vertical, directable windmill. And becuase of the urban theme of course.
UB: These buildings appeared all over Europe (one of the most impressive in Poland), but are important for Flanders due to its cloth trade. And just look up the impressive Ypres cloth hall when in doubt.
UU: I have no intention of using JFD's population drafting for this unit. That would feel too much like stealing. Though because of the shift away from current Flanders to the historical one, more aspects have now moved into the direction of JFD's remake.
E/D: Yes, most too remind of JFD's. He did his homework well.
All in all, the main theme of this civ is the fact is was the most industrialized part of Europe in its heyday.
UB: These buildings appeared all over Europe (one of the most impressive in Poland), but are important for Flanders due to its cloth trade. And just look up the impressive Ypres cloth hall when in doubt.
UU: I have no intention of using JFD's population drafting for this unit. That would feel too much like stealing. Though because of the shift away from current Flanders to the historical one, more aspects have now moved into the direction of JFD's remake.
E/D: Yes, most too remind of JFD's. He did his homework well.
All in all, the main theme of this civ is the fact is was the most industrialized part of Europe in its heyday.
Duchy of Brabant
Leader: John I
UA: Joyous Entry = Starting in the Middle Ages, each 20 turns a different city will be visited. It receives two Merchant, Scientist or Enigineer slots, +20% and +4 and WLTKD is celebrated.
UB: Beguinage = replaces garden. can be built anywhere, +1 and + 1
UU: Count = replaces knight. number limited to the amount of CS friends and gains +10% for each CS ally
D: organize Guild of Saint Luke, expand main harbor
E: papal bull to found Leuven university, lord killed during jousting, writing of Brabantsche Yeesten.
Spoiler :
UA: The term refers both to recurring events as a charter of liberties that a new ruler was obliged to swear to uphold. It's location would be indicated by a "Grote Markt" building, modelled after that of Antwerp (merchant), Leuven (scientist) and Brussels (engineer).
UB: Plenty of these throughout the Southern Netherlands but they seem to have spread earliest in Brabant.
UU: Refers to the coalition in the important Battle of Worringen. I hope to find some colorful knight unit model for this. I know someone did a great job for civ4.
E/D: This refers to the Antwerp painting school (think Rubens and others), expansion of Antwerp harbor (at one point the center of world trade) with the northern "vlieten", 1425 Leuven university (with some famous alumni), John I himself died this way and plenty of choice for medieval writings really.
Some earlier idea was to have merchants produce +1 and +1 and grant 2 merchant slots to the city with the highest trade. The great merchant would be able to construct all GP tile improvemnts. A later decision could boost these by founding either Interbrew (now AB InBev) or Philips. Could become an event.
UB: Plenty of these throughout the Southern Netherlands but they seem to have spread earliest in Brabant.
UU: Refers to the coalition in the important Battle of Worringen. I hope to find some colorful knight unit model for this. I know someone did a great job for civ4.
E/D: This refers to the Antwerp painting school (think Rubens and others), expansion of Antwerp harbor (at one point the center of world trade) with the northern "vlieten", 1425 Leuven university (with some famous alumni), John I himself died this way and plenty of choice for medieval writings really.
Some earlier idea was to have merchants produce +1 and +1 and grant 2 merchant slots to the city with the highest trade. The great merchant would be able to construct all GP tile improvemnts. A later decision could boost these by founding either Interbrew (now AB InBev) or Philips. Could become an event.
This is proving to be hard work . I'll be saving the other 3 for later.