You are right, there is a set of methods named getAdditional X ByBuilding in CvCity which are already used for the sorting. I don't quite remember why I did not use them for the filtering but they should cover a lot more cases at the cost of being more expensive (maybe they could use some caching if it turns out to be too expensive).Just use filter by actual effects variables not by base effects variable.
That will include all my ideas like showing also buildings that provides some bonuses only with tech or wonders or provide free specialists/trade routes etc.
With that case will be no need to add health buildings under food filter category because actual efects variables shows that effects already.
maybe they could use some caching if it turns out to be too expensive
With CombatMod III in the works, I realized that the unit box as well as any unit on-mouse-over will probably get very cluttered, esp on low-rez screens. By adding a scroller (not sure this is the word) you could have these spaces n early infinite in size. Not everything will show up on the screen at the same time, but all you need to do is scroll up or down or sideways to see the rest of the info. Could not this be implemented?
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One thing that bothers me about the additional sliders is the problem of having too much screen clutter. When I have new civs pop up and play on large maps, my scoreboard is massive, there are 30,000 events firing every turn, there is too much going on at one time to add too much more clutter, much as I like the idea of more options.
I have two requests for UI improvements in V28.
1. City Screen:
I would like to see options in the Building and Wonder filters to show only things that make gold/science/culture/espionage. Currently we only have the culture one, and the only other option is to filter by yield, which is not very good. Could this please be done?
2. Domestic Advisor:
It would be nice to be able to check Crime, Pollution, and Disease (but especially Crime) from the Domestic Advisor. Could someone please add columns in the advisor for the Properties?
There are filters for all commerces, not only culture.I have two requests for UI improvements in V28.
1. City Screen:
I would like to see options in the Building and Wonder filters to show only things that make gold/science/culture/espionage. Currently we only have the culture one, and the only other option is to filter by yield, which is not very good. Could this please be done?
Also you CAN add columns for crime etc. (I do in my games) by hitting the 'edit' button in the domestic advisor and adding it.
There are filters for all commerces, not only culture.
But Koshling is right of course that it is time to rely on the 'actual' value functions instead of the simple considerations that are used now and ignore a lot.
Has this been added to the FAQ thread? Would be valuable to new and old players alike. I find I can't keep up with the changes like I used too. I know.
JosEPh