Thunderbrd
C2C War Dog
Ah... Ok, I'll have to look into that at some point.
I started to write some stuff in the modders documentation.
I currently have the missions in the same area as the units so there are some in the Entertainer folder, others in the Captives folder and others in the Subdued Animals folder.
The Captives use missions and the upgrade mechanism to convert one unit to another if I remember correctly. The only problem is that the cost is not displayed in the hover over. I could never understand AIAndy or ls?? info about it was correct in the code but not in the XML when every level of the mission/outcome/actionoutcomes has a cost and I was putting the cost in one of them
Which is exactly why I'm reluctant to put effort into this direction yet. Multi-maps is ... frightening. But it's also the ultimate direction for the mod and to further delay efforts towards it and other projects by developing mechanisms that will be needing redesigned as soon as multi-maps is active is... frustrating.it could be TB, but this wouldn't work with multi maps. But perhaps that's fine, since this would be the only part of the project that can't just be copy pasted over when multi maps are established.
My plan was this:
At satellites, the edges of the moon are reveale (the poles so to say). Then you can send probes that land somewhere randomly on a 3x3 spot you chose. So if you select the "5" on your numpad, your probe could land on any number randomly. The rovers you send there could drive around for 5 turns or so and explore.
That was only an idea and I haven't done anything for that at all.
If you reach the tech Lunar Bases, you can send a Construction Ship to a plot of your choice (landing accuracy has dramatically improved).
Para-drop's not going to work because its entirely based on nothing more than range.
I'm not entirely sure you can do this through python but I don't know all the mysteries therein and could be overlooking some potential somewhere.