Moriarte
Immortal
- Joined
- May 10, 2012
- Messages
- 2,432
"Fun is subjective, and whatever you think is fun." aside...
Possibly it's because playing sub-optimally is a fact of life and conducive to fun if you embrace it. It is arguably the definition of a game, an artificial rule-set self-imposed for the sake of entertainment.
If you go out for a game of golf with your niece, are you going to refuse her a handicap, try your absolute hardest, then rub her face in the sand after the 18th green to really push home how well you played? Would this be satisfying for you? You'd be playing optimally, but I can't think of anything more boring and shameful. How is doing this to, an AI no less, any better?
Many of us use our own rules, relative to our ability or self-imposed standards, in order to best challenge ourselves to adapt to novel circumstances. Because fun is a function of self-improvement and a tenacity of wit, not trouncing an inferior opponent with the rules which make them the most trounced while still making us seem skillful for the trouncing.
There is a joy to be had in knowingly burdening yourself with self imposed restrictions, or a sub-optimal play style; and still succeeding, or just not losing quite so badly, or even just seeing how things play out under such circumstances. That's creating resistance, there's no competition or challenge without resistance.
Maybe (maybe) if Tom was to play the game of golf optimally, his niece would learn more (about golf and other things) than if he would concede shots and play like a clown, generally. Depends how you define fun here: is it fun to allow her to win and feel good about herself? Or is it fun to challenge her, hoping she will get character and skills as a result, instead of just tickling her ego? How is it boring and shameful to teach his niece playing the game well by showing her how it's properly done? In other words: challenging yourself by taking the free great general, while playing on emperor/immortal, is not really a challenge, but more of an ego tickling exercise, proven by the fact that there are far more challenging conditions one can put himself into.
It sounds to me like you challenge yourself only against absolute standardized values, the only benefit I could see to doing this is to pad your ego or garner recognition against a widely acknowledged watermark. I can't imagine you're as short sited as you claim though, I assume you take on the handicaps above (prince?) without any complaints, so what's your problem with imposing your own? How is it any different? How do you justify those being okay, while any self-imposed handicaps are not?
He means that "own handicaps" like the free general do not create good habits for playing highest levels of difficulty and multiplayer, where the biggest resistance is. And since he sees S&T as standardised forum for high level power play, he finds it strange when role playing adepts showcase "fun" but less efficient strategies. I guess he secretly wants a role players section created someplace, far far away from S&T.
I think that Sweden is very adaptive. With the abundance of great generals (most of them you won't need, let's be honest), while being in constant wars, it is great to create pools of happiness, culture, food or faith as needed. % GP generation bonus, on the other hand, will grant an edge in peaceful games, be it science or culture. Therefore, there is good synergy in staying peaceful and friendly, and waging small wars throughout the game.